Created by Seth D. Kromholz
Takes its inspiration from a classic M1 map (Pillars). Simple, clean, and small enough to be carnage-filled. Can actually be played in both M2 and Infinity (although I think I like the textures better in Infinity, for this one). One secret, but it's only a little one... mostly this is just a great place to kill people. Update fixes an untextured side and adds some sounds and minor tweaks.
A very simple novelty level... one small room, lots of shotguns, a couple of SPNKRs, and lots and lots and lots of 3x canisters. Unless you're not careful, death rates should actually be pretty low... there are a minimum of 40 3x canisters at any given time.
A small, simple arena, with a twist. There's a hill in the center, and four rooms around the outside. The rooms have windows through which players can shoot (in either direction...). The doors leaving the rooms are one-way, out. However, with a little searching, you might find another way back in... but watch that you don't get SPNKed while you're looking.
A two-level arena, with a sort-of-open area underneath, and three passageways meeting in a small triangle above. The hill is the small meeting patch (not accessible with weapons from below...)
Another map using the concept introduced by Eric Hoffman in Assault! River of Death-two teams, two bases, the object to flip all the switches in your opponent's base. A nice alternative to Capture the Flag (which never materialized).
Thunderdome with a large pool in the center. I'm not sure if it still has a hill... The arrows in the side rooms are fun.