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The Infernal Machine

A couple of large rooms on one side with a jug in 'em, some really stupid bobs that insist on freeing that jug, and a nasty crusher. There are very good reasons for braving the crusher... like the jug.

A Star is Born

A geometric level in the shape of a star. A lot of floor space, but walls break it up into relative tight areas... continually regenerating fusion bobs and troopers should keep the action up when there aren't enough players.

Drink Your Milk

A small arena with a raised ring around the outside. (Access to the ring is via teleporters.) Lots of fusion bobs, and more ammo than you could ever use... a recipe for disaster if ever there was one. Watch who you shoot...

Fortress Infinity

A small arena with a central area and four semicircular additions, with walls to hide behind and windows to shoot through. Small enough, and with enough big weapons, that carnage rates should be absurd, even for two players.

Kirkhill

This puppy's much bigger than it seems at first blush. Billed as "a very simple carnage warehouse", this map contains lots and lots of nooks and crannies... enough to keep eight players busy, easily. The hill is reachable from a hundred different directions, it seems... you can jump to it from nearby ledges, and teleporters bring you to it from the farther reaches. And wonder of wonders... this map contains two lava pools, and neither one has to be fatal! This map has potential as a long-term keeper.

Opium v1.1

A small, simple, wide-open level, with great flow and lots of weapons. Keep the total players under 4 or 5, and you should have seriously fast-paced killing going on. (More and you'd just get in each other's way...)

"Burn Baby, BURN!"

Very dark, very confusing, lots and lots of monsters. (Author recommends you turn them off for net games.) A little bit of 5D, mostly just for breathing room where there wouldn't normally be any.

Cage Dancing

Cross-and-ring catwalks surround the hill, which is enclosed in a cage... the sectioned areas of the floor below provide teleporter access to the cage. You can't shoot out once you're in, and you can't escape... and it's really, really small if someone decides to join you. Good for Prisoner on the Hill games.

Carnage Over My-Hammy

Flow is quite nice, even if you do find yourself running into pillars every once in a while. Texture choices make distances and doorways hard to distinguish, especially at low-res... but layout is well done overall. Feels like it'd hold eight without too much trouble.

Carnalley

This map seriously favors mouse players... the ability to turn on a dime will keep you alive more than any other skill, here. Four towers, with door locks on the inside, are surrounded by open alleyways. Weapons are in the towers, ammo is outside... so you can't stay safe forever. Some secrets remove even the advantage of the well-stocked tower-dweller... this is a really well-thought-out map.

Celestial Planes

Very clean. An outdoor level (well, in space, I guess), on multiple levels. Extremely open... almost any spot is in the line of fire of any other, but that doesn't mean you can aim that well, or that your target will obligingly stand still. A few nice secrets.

Death From Below

A large, water-filled arena with a dry hill in the center and a dry ring around the outside. A single water pillar provides a stealthy way to attack the hill (and is probably what gave the map its name). If you're hiding in the pillar, beware of opponents with SMGs!

Full of Bucky Minister

A large honeycomb map. This one's designed for teams... the ammo caches require two people to access. (Check your map view for clues...)

Infinity Net Collection vol.1

Three levels. The first is a straightforward sewage-filled arena, with a few areas out of the action, for loading up on weapons and ammo. The second is split into two pieces... a warzone (lots of baddies, bobs, and S'pht'kr) and a small lava-filled arena. The third... well, "You are in a maze of twisty passages, all alike."

Infinity Suicide v5.0

Three levels: two Bungie M1 maps, and one original. All three are really, really fun. (Smells like Napalm is a blast-watch yourself on those recharging platforms!)

Infinity Water World

A pretty nice rendition of Waldo World. Outdoors, in (mostly) knee-high water.

Reach Out...

A pit, filled with many pillars which can either act as cover or induce suicides, is surrounded by a ledge. The pillars effectively hinder sniping from the ledge... but the high ground is useful, nonetheless. (Watch for shots from below, though... the ledge is lit, and the pit is not.) Teleporters bring you up, jumping brings you down.

The Bridge

This is simply enormous. Gigantic walls, huge falls, really, really long shots. Not all platforms make noise, so if you're looking for secrets (and there are a bunch), be sure to keep your eyes, as well as your ears, open. Looks like it'd be slow with less than, say, five.

The Twister

A tall cylinder, with stairs (and teleporters) around the outside, and a very slow-moving platform in the center. If you can stay alive on the platform until it reaches the top (unlikely, but...), invincibility awaits you. (There aren't any fusion pistols...)

"Fire, Walk With Me"

Two levels: one cross-and-ring based over lava, and the other a huge water-filled room (with water pillars for gaining altitude). The fire level feels a lot like an old Mike Neylon level, FineLine, for anyone who remembers it. Update adds a custom physics model (you're faster, now) and removes the water level.

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