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a clump of rump dumplings

While on IRC the other evening, some of the DoubleAught crew asked if they could send this to me. After spending some time going through some of the levels, I finally decided that I could describe it and post. (you'll understand when you get it) It wasn't until this evening that I had a chance to catch Randy and/or Greg on IRC again. ( I was trying to find the author) They gave me the info I needed and I present tonight this new collection of net levels, titled as is. 25 levels that have some of the most bizarre construction to some of the best construction I have seen. Some of these level...

Cheese Steak v1.0

Another very good net map from Gary Iams. This one is fast and loaded with some goodies for all players.

Employed For Life v1.2

A completely large but centralized map that's great for KoTh. Some interesting secrets and floor plans, makes for some interesting play. Good midair shots are possible in this map.

Riazan

A very large, KoTH net map that has multiple rings along with multiple "psuedo" arenas. You will need to take some time with this one or you will miss some of the details. Very tight angles and entry's make this one a carnage blaster. Built with the lava texture set, flow is pretty good and object placement seems to work well.

Screaming Orgasm

Visually exciting and lively, this map is very good. Done with the Jjaro texture set with some powerful lighting effects, this map was fun! Check out our film from our last fest! Supports all net modes but ball is not recommended due to some sewage rivers.

The One and Only v1.01

This is a wild ride in and around and at the bottom of a compact outpost on a mountain. Small and best for 2-4 players it can also be played solo. Has some wild lighting effects as well as some wierd floor plans. Worth a look.

Whirl Womb

A medium sized water arena that is based on the water texture set. This level supports 2 to 8 players with all modes of net play supported. The speed of the media should help you keep alive in this small arena. There is a terminal that is explained via email to the author. Make sure to check all heights in the middle reservoir...

Fm: Roam

Roam is a concept map I came up with while trying to get to sleep. I was thinking, "Wow, wonder what it would be like if we played a King of the Hill map where the hill kept changing locations during play."

Fm: Nukedome

This... is Nukedome.

Hell to live, hell for fun.

Watch your side.

Watch your front.

Watch your ass.

Fm: Rancid OJ

This map is made for every type of play, including solo carnage fun. It also has a deadly hill... where some might feel over confident with the cubby area they can hide around, but any well executed spnkr shot will kill them...

Castle Uprising v1.0

A large net level that has some great constuction for the "castle" concept. Great lighting and some very good detail. Lots and lots of sniper pill boxes, elevated platforms that are just perfect for holing up and picking off marines. The king's throne was pretty cool....supports most net modes. Lighting was very good on this one...

Massacre at Southam v1.0

A large net level built on the pfhor texture set. A large central arena with a lot of view points, some ground level and some elevated. This level can almost be played on the ground or on the elevated walk-ways. Some great tricks with the Trooper room and if you find it, the flame thrower. Will hold up to eight and net modes are supported. Good for solo or practice also.

Butchered (infinity)

Butchered was a very nice map. I had no real complaints with it. It is large enough for 6-8 people however we had no difficulty playing with only two as it made good use of intersecting paths of travel. I found one secret which I liked. A good map with some great flow.

City Carnage

Another twist of a map from Luke Heise! This package comes with a shapes patch that worked very well. (I got it to work with two different versions of Anvil-1.0.2 and 1.0.3b4) 2 Levels. The first a city with a road that could be used in many ways..cool idea. The second--a remake of Duality from the Infinity Game. Give this a look, this seems to be the ocming thing. Not just net maps but maps with texture changes and sprites. Liquid force fields along with some neat highway signs makes this one unique!

Mister Potato Head

Another net map from Richard Dierkes! This one is not in this authors vien of netmaps. Elevated platforms are in the open area along with a few baddies. All modes are supported and this map has many secrets. This was the authors very first map, but, it is a pretty good "first map".

Netmaps Worth Playing v1.0

Seven unique levels. Some of them large to very large. Net modes for KOth and EmfH. Most of these are really good. The author states there will be another edition soon, updating some of these and adding some more. This is a good pak for any group needing some levels for carnage.

Mike's Netmap

A medium sized netmap for the Evil application. Most of this map is corridors and hallways with the majority of them submerged under media.

Evil at Night

A very large net map that basically is going to take a lot of players or it is going to be slow. Some good detail in the hallways and if you access the secrets in this map it really becomes BIG! A large central area surrounded by lava that rises and falls via triggers, that serves as the hill. All net modes supported plus co-op! Some good ideas and some good detail work. Be prepared, it is large.

Insane v1.1

A update of a previously posted map at the HA. This is a large level with different rooms that have some obstacles that can be used for snipering or for protection. This update now has platforms that move much faster, (very good), and added KtmwTB and KoTH net modes.

Pseudonets v2.0

When I posted the first set of Pseudonets, I apporached them from a completely different angle. Pseudonets II are a set of maps used for practice levels, network levels and I found some of them to be good tutorials for construction ideas. The use of 5D space is ingenious. I stopped many times and switched to map mode to try to figure out how they were constructed. Some very large levels and some neat tricks with 5D. Check out the physics model that comes with the file. This author takes 2 to 3 textures with a level and with the use of 5D and some good construction ideas

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