fileball.whpress.com

Browse Files

Flame Pits v2.0

A large open area with 4 lava-filled pits. Switches on the outside edge control the lava height... and the aliens that can nail you. Best as KOTH, but playable as EMfH.

Flame Pits v3.0

Another variation on the Flame Pits theme. Also comes in an Evil flavor.

Flame Pits v4.0

A central covered arena, with a surrounding lava moat and a second arena above. Judicious use of 5D space to supply a nice quantity of carnage space. Also available in an Evil flavor.

Flame Pits v5.0

The most complicated (and in some ways, the prettiest) of the Flame Pits levels. Very nice flow, once you get the hang of it... before that, it's easy to toast yourself running out a doorway on the outer ring. Also available in an Evil flavor.

Flow from the Sky

A simple, square arena enclosed by a wall. Access to the wall is gained by climbing the water towers... but the towers can be enclosed in solid columns. Careful if you're going up, and someone's near the switch! Also available in an Evil flavor.

Flow from the Sky (evil)

A simple, square arena enclosed by a wall. Access to the wall is gained by climbing the water towers... but the towers can be enclosed in solid columns. Careful if you're going up, and someone's near the switch! Also available in an Infinity flavor.

Flux

A cool idea, in concept... but we couldn't get it to work for us. The idea is that you've got a bunch of interlinked rooms... and monsters in a different part of the level will open and close connecting doors, seemingly at random. If it works, it's pretty cool... you'll never know if that grenade you shoot is gonna blow up in your face as the door closes. In practice, we only had a couple of doors open and close for us...

Fun with Dirt

Gee, M1! Map seems to be rather limited as to Net play. Crusher with which you really aren't involved, lava medium with transporter in middle, jump. Room at end of long alien-filled path leading to an arena-type location, Jugger (those old ugly ones) in the middle. Switch to reactivate elevator back to corridor from whence you came. This could be an in-your-face arena but we found this map lacking in the attributes of Net play. (Really stinks)

Gant Center

Modeled after the Math/Science building at UConn. Multi-level, open map, rather dark overall, but with plenty of bright areas. Flow is good, elevators are nice and fast, ammo is plentiful. Also available in an Evil flavor.

Gant Center (evil)

Modeled after the Math/Science building at UConn. Multi-level, open map, rather dark overall, but with plenty of bright areas. Flow is good, elevators are nice and fast, ammo is plentiful. Also available in an Infinity flavor.

Ground Zero

A rather insanely busy map with lots of moving platforms and lava to fall into and stuff to kill you.

I'm Flying

A lava-filled level with a physics model that enables flying. Controls take some getting used to-when the run key is pressed, there's gravity, when you let go, gravity is gone. You can use your fists to move around (left is backwards, right is forwards), and grab the goodies in various alcoves around the place. Expect to die a few times in the lava before figuring out the flying... we found it was the most common form of death in the beginning.

Midnight Carnage (infinity)

A large, open arena with a semi-protected hill, surrounded by dual-level rings. Needs a bigger group if carnage levels are gonna be really high...

Mine Field

A raised ring around a deep hole with lava at the bottom. Don't worry, the lava's shallow... and if you fall in (or jump in), you'll end up on top of the central flagpole. Only one way down from there...

Nighttime in Tool City

A wide-open, dark arena with lit sniper ledges and a lit hill. Straightforward, but fun.

Orbis (evil)

An open arena, with a couple of satellite rooms. A good demo of the circular powers of Chisel.

Pfhlunk v1.0

Bigger than it looks at first glance. Very dark (until you find the lights), and very light on ammo (until you find the secret areas).

Pages