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Marco/Polo

Two levels, both of them are water/media filled. The first one shows some good construction ideas and choice of textures. I really don't care for media in net levels, but if you do this one would help you with some strategy type ideas. The water height can really be a pain if your not careful. The second one was smaller. Again a square arena with a couple of sniper ports in the walls.....but on this one you control the height of the water by switches.

More Testicles Means More Iron

Gotta love some of these map names that have come in lately!!! A square/rectangle type arena room with some corridors that wrap around it. A very, very fast net map. This one would be good for most types of net play...

Sex and Violence

6 net levels: Courtyards, Decaffeinated, I'm Not Afraid of the Spotlight, King of the Damn Hill, Pfharade and Subterranean Heaven. The first one crashed my machine at least 3 times. The incredible amount of objects and sprites on this level was almost ridiculous. If you download this to test it---turn the aliens off, by all means!!!!!! Aliens were in the air, water, walls, rechargers just about everywhere. Two courtyards here that are linked by some passages.....some good construction ideas. Decaffeinated is a Pfhor type texture level. Again some pretty cool ideas. Spotlight was better IMO...

Sins of the Flechette

A very tall large square arena that is set in a outdoor enviornment. Texture choices are at a minimum and it really gets hard to maneuver at times. A lava pit in the middle of the map has a neat trick to it that I haven't seen before, maybe some have... Worth the download here just to figure the trick out.

The Great Cornholio

A one level large net map that incorporates a new trick that I haven't seen before. This one will support KOH, but you need to download it to check out the space trick. The author asks that if you use this space texture, then you need to email him. Lighting is pretty good and it should prove for some high carnage. Will support large groups.

This is Spiral Tap

A vacuum level. A large square arena with four large rooms on the corner. The arena though is not open. It is culmination of many hallways that evidently lead down to the middle of the map. Some texture problems when you get down there. A super fast physics model is built in that allows you to go turbo speed along with the fish-eye vision. Got me so swimmy headed I had to wait until it timed out. A minimum of 6 to 8 is needed for this one or you will walk around by yourself for a long time...

Defendence v1.0

This one is built with some great construction ideas: From the read me--- The idea is teamwork - two forts, blue and red, either to play team carnage or kill the team with the skull. Enough said!!!!!!!!

Everyone is dead but me v0.9

A very simple net map that is still under development....It is based on "Everyone is Mortal", This one would be good for a couple of players or via NetLink.

Hamburger Hill v1.2

This one will support all types of play and IMO is visually one of the best, construction wise. A large square arena that surrounds a hill, or tower if you will. It is accessible from all sides by elevators. This one will support up to 8 players and the sniper ports, ledges are really constructed with some great taste.. Certainly worth the download...

Hide and Seek v1.0

This map is designed for KTMWTB (skull) or KOH. It is large with a lot of secrets. Some of the secrets leads to ammo stashes and/or some really great sniper posts. There are death type hallways that can make you real easy pick off objects if anyone is on one of these sniper posts. The map is merged with a built in physics model that is pretty cool. Should keep you busy but would be only good with large numbers or with teams..Some different construction tricks on this one, water chutes (towers) that will aide you with elevation tricks..

Midnight Blue

Probably the best map posted tonight. Another great map from Stephen Ritchie. Two main arenas that have great construction techniques written all over them. Large enough that 2 to 3 marines it would be slow. Ammo seems well plentiful at the beginning...but if you don't play with "dead players drop ammo" it might get a little thin. Download this one to see some great construction ideas...

Oval Elevations v1.1

Lots of media with this large net map: From the readme A carnage level only. One secret passage, in the water that leads to stairs going up to a platform overlooking the central area. The first step after the turn to the left is a teleporter to a ledge with some goodies on it. Should hold 8 OK.

Particle Man

Great construction ideas...Flow is fairly good. A small net map that centers around a central area with adjoining hallways. 3 to 4 players would fit fairly well into this one and it will support a majority of game options. Due to it's size......it seems that it has very good flow..(will find out this weekend) There are a few doors that will slow you down. Lighting was pretty thought out with this map...not too much media, but enough to keep it interesting.

Quartz Net Maps v3.0

A very unique collection of Marathon Infinity Net maps. These maps are more than just net levels, they are experiments with the different physics available now with the availability of Forge and Anvil. There are levels that will require some patience and skill to use. The readme explains every level very well so take some time to read it. My favorite was the "whirlpool" type level. Download these, should provide some great ideas for all of you beginning mapmakers. This collection now holds 4 new maps. The only thing this lacks is the net hop terminals that are now becoming popular.

Bodies v1.5

This is a file that allows you to see how to put dead or mutilated bodies into a Marathon level. It comes with a example level that is just a couple of polygons large.. The author states in the readme to e-mail him for more info or questions.

Live and Let Die

A very large single level solo map. Lots and lots of bad guys, most of which trigger at just the right time. This level is very linear-hit every switch, etc...

Alien Arena v2.0

A great large net map that reminded me of 5D Space. This is one of the better ones we played tonight. The elevators are ultra fast and there are some great sniping areas. A very tall map with the hill in the middle. Direct sight of the hill is located all around from the sniper posts. Didn't find any secrets...but as you can tell from the film, I would have gotten tozted if I looked. Great map, great lighting effects and very good for large groups.

CrossHair/Death Becomes Him

Two net levels in one package. The first, called Crosshair is a basic king of the hill map with some pretty cool twists. There are switches located around the outside ring that fills the hill area with lava, or elevates and/or lowers the platform around it and just elevates paths to the hill. We found this one fun for tozt'n some of the players in my group but ammo was scarce. It was hard to find a weapon and ammo sometimes..The spnkr is located in the middle but to get to it you will need to jump into pit...some good ideas but a little dark at times.. The second level IMO was much better....

Medrev v4.5

This one didn't come with a readme. A very large type of city, located in the sky, so to speak. A central building with ledges/pathways that wrap around the sides. Inside are many rooms with ammo a plently!! Some texture problems here and there and some very slow moving doors that provide for some flow problems but this map was still fun to play. Only large groups here and co-op and KTHWTB would work great.

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