A very simple map, but with a lot of potential. You start at the top, outside, and the only way to go is down and inside... very little room to maneuver, so he who shoots best wins.
A large, bisymmetrical level. Set up to look like a fortress. Easy to become disoriented at first, but once you've figured out your way around, the flow's pretty good. Watch the doors in the river!
Five more, two modified Bungie maps and three new ones. This is the best batch in a while... If you aren't light on your feet and accurate with your shots, you'll end up very, very, dead.
Turns Hulks into big ugly fat dudes. Watch that right cross! Comes with a physics model (required) and House of Surly, a version of Bob World Headquarters (which you should get if you want to use this map-you need the shapes patch in it).
A twisty, windy level, with a few nasty surprises (careful of that static region!). Like all the Meta levels, this is designed to work with Fusion's Marathon 2 Textures
A pretty straightforward arena. Like all Meta maps, this is designed for use with Fusion's Marathon 2 Textures. Comes with a sound patch for the teleporter sound (pretty nice change).
21 maps. The four new ones are available separately on this page (if you just downloaded the last version). A collection of all the maps done by Michael Neylon so far. None are very large, but they tend to be good net levels. A couple of the new ones are maps found on the novelty page, redone to be playable...
Six levels. Designed for 2-4 players. We found all six to be really enjoyable in three-person games. These games really favor the accurate shooter over the insdiscriminate aim-the-spanker-in-the-general-direction type.
A huge level with lots of places to hide... Designed for team play. Comes with a 30 minute film (teams, 3 on 2) showing some of the niceties of the level. Don't bother with less than four.
Kind of like a motocross course. Very pretty to look at, some of its features may not be quite so fun with someone chasing you... Rearranged a bit to facilitate flow. New version actually gets the invisibility regenerating...