A little too cramped for me. It seems to be the beginning of something bigger- actually has a working changed terminal (at least the map is changed...)
This guide is not strictly for use with Pfhorte, because it explains some basic concepts and other ideas behind creating maps for Marathon. If anything, it's a hoot to read through because it's nostalgic historical writing. Many people still write me today telling how they ejoy this!
Just what it sounds like. Nice flow, but careful- it's full of baddies. (Not for those who believe that net levels are for killing your friends.) Works only on PowerMacs.
Interesting premise-all but one net player start in the same big room, the single outcast starts in Hell, and has to find his way out. No nice way to test it single-player, because the Hell starting location never gets used.
10 Levels. Very nice concept-ten solo levels were hacked to provide small, enclosed spaces for carnage. Teleporters and elevators were added as needed for flow. A little rough (some texture smearing), but no major problems.
10 Levels. Very nice concept-ten solo levels were hacked to provide small, enclosed spaces for carnage. Teleporters and elevators were added as needed for flow. A little rough (some texture smearing), but no major problems.
An annoying infatuation with elevators, rooms that are *way* too tall (this is the first time I've felt vertigo jumping off a ledge in Marathon) and an incompatibility with 680x0 macs makes this one hard to recommend.
Six levels. Simple textures (one in Pfhor style), geometric layout, good net levels. (Too many walleye powerups, tho.) Nice use of elevators. Works only on PowerMacs.