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"Tanks, What a Wonderful Thing!"

A radially symmetrical map... the hill can't be reached directly, but the path up also can't be guarded by the hill occupier... simple in design, but high in playability.

"The Goo, the Bad, and the Ugly"

A very nicely done solo level... the first of a series that will make up the first installment Marathon map ever released. Quite difficult, as are most of Tony's maps... but very satisfying. If you can't figure out what you need to do next, go back and check recently visited areas, looking for changes. Great term art (the best use of Bungie art to date, imo). As usual, dive into the melee; wield superior firepower; endure. (Just don't cheat-this one's too much fun...)

Brain Surgery

Layout is simple, flow is great, and textures need serious alignment on this pretty nice two-level map.

Fever of Unknown Origin

Derived from Tanks, What a Wonderful Thing, this map has lots of water, lots of passageways, and just enough depth change to get you to blow yourself up every so often.

High Anxiety

Another team map. There are two forts, each with a few ways in, all of which involve a very exposed, very slow elevator ride. Lots and lots of weapons in the forts, lots and lots of ammo in the ammo dump (nowhere near the forts). This is a very big map-play this if you like the hunt, not if you're looking for in-your-face carnage. Some cool tricks, like bunker shutters (windows that close from the inside, but don't open from the outside...). Not viewable with Pfhorte.

Pull Down the Shades v1.1

A small, simple arena, with a twist. There's a hill in the center, and four rooms around the outside. The rooms have windows through which players can shoot (in either direction...). The doors leaving the rooms are one-way, out. However, with a little searching, you might find another way back in... but watch that you don't get SPNKed while you're looking.

The Pfhorum

Huge. There's a central area filled with water, and lots and lots of places to go and hide. Can be played solo, or networked with large groups... The basic goal of the mapmaker was to provide multiple access points to most places. He succeeded... It's really hard to trap anyone-there's always a back door.

The Tower

A big ring in a bigger room. You can use the center pool to get to the outer rings, or you can grenade-jump there directly... Check the water for treats, and look around for a tozter... One bad texture in the tozter room.

World Cup Soccer

Another team variant. Somewhat like the Assault concept, but with a few differences. The map layout is mostly a large soccer field, with a ring around the outside. (Check out there for bigger weapons, guarded by lots of explodabobs...) The object is to flip switches in the opposite goal... one nasty side effect is that the switch flipper is crushed to death. Oh, the sacrifices you make for your teammates...

Alpha 43

Geometrical, with multiple routes of entry and exit from each area. Use the sewers... they're faster than the ledge routes. Overall, a highly polished map. Comes with a bunch of Marathon icons.

By Fire & Night v2.0

Too much lava for my tastes... A large arena with smaller areas around the perimeter. Problem is, they're mostly filled with lava... Example-there's a 2x recharger, but you can't get to it without at least 2x shields... and we haven't had a chance to test it with a big group, but it seems to be a little short on weapons. The large size comes from a screenshot that's been blown way up to become a scrolling chapter screen.

Colonworld

A port of an M1 map that was included with the Go Wif Jeza package. I didn't like the original very much, because I kept getting whupped on it... but this is a very nice translation, taking advantage of lots of nice M2 features, and the next time I run into these guys...
Download it for its diversity of altitudes, its great flow, its ubiquitous ammo. The biggest negative would have to be its overabundance of rechargers, and I can live with that... Staying on the hill is a non-trivial exercise.

Cut in the Sublight Engines

A pretty nice 5D map, in the vein of 5D space. A couple of secrets, but nothing you can't live without... (for example, there's a hidden spanker, but they'll show up in the main area after a little while). Good use of ambient sounds.

Death by Chocolate v1.1

Three interlinked arenas (one waterfilled). The explodabobs provide convenient access to the ledges in the low-grav environment...

Garden

An extremely well-done 8-level solo scenario. (Well, the count's a little suspect-there are a couple of levels that probably shouldn't be counted (they're added for story continuity, but except for weapons refreshment, they don't have much on 'em), and one net level that's simply the last level, redone for netplay-but the important part is that it's a full scenario.) The story revolves around the battle for a water supply plant... and has a non-standard ending. The chapter art is inspired. Highly recommended.

Overlap

A small 5D space. Won't support large numbers (not enough weapons), but should be pretty fun for small groups. Pretty intuitive... hard to get lost, even though you've got very distinct regions.

QuasiMoFo v1.3

A pretty big map, but very pleasant to look at, and open enough (with enough access to most points) that even smaller groups should enjoy it. Great lighting and sound... one of the more impressive releases off the (now-defunct) Testing Grounds. Update is only for email address change.

'Cuz You're a Boy

2 maps. Both are pretty nice-Double Helix takes a bit of getting used to. (Seems like it's got a 5-D aspect to it, but it doesn't...) This is one of the few attractive Pfhor levels. Lysurgic Dilithimide requires quick footwork to stay out of the lava...

5th Spiral

Concentric hallways spiraling out... hence the name. There are shortcuts at some of the outside corners, and at least one secret room. Also comes in a solo version.

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