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March 1995

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Timeline

Training Maps

Four levels. Exactly what they sound like. Each level consists of a room with one or two specific types of aliens in it. The included physics model simulates a hydrogen-filled atmosphere-use your gun and die. The idea here is to get good at killing with just your fist, and to stay alive as long as possible. Just 20 minutes a day, 3 days a week, and you'll have a flatter tummy in no time.

Marathon Xmas

A very nicely done novelty map. C'mon, download it, it's tiny! (It was out on Christmas eve, sorry I didn't get it up quickly...)

Devil's Slide V1.0

A nice canyon map, where you and some marines need to wipe out the alien intruders. No terms, just carnage... This map requires both the Canyonlands and Dogs of Pfhor patches to work.

Splattering Fun V1.5

5 levels. No plot whatsoever-just kill everything you see. (You don't need to-the level teleporters work whether everything's dead or not.) Lots of crushers, lots of exploding bobs... took about 7 minutes on Normal to finish. (And that's because I was hunting for secrets.) Good for clearing the mind...

Alien V1.1

Designed with the now-defunct Aliens Marathon project in mind, this map works quite nicely with the recently uploaded Aliens Shapes 3.0 package from the combo page. Dark, and well planned... This update has 3 complete levels, and the beginnings of the last.

The Labyrinth

6 levels (5 plus a network level). Insane numbers of baddies, but generally a pretty nice layout. lots of ammo... and you can start on most levels, because the creator was nice enough to add extra weapons as you go along. If you're playing on a 68K machine, be careful in the big outdoor area in the vacuum level... you might want to use Ignore Zero Divides to avoid a crash from certain views

Bob Karnage V1.1

Basically, a bunch of rooms set up to waste bobs in various ways. Whatever.

Three Chips

A single-level solo map. Your goal is to collect three repair chips... two are pretty easy, one's a bit tricky. A nice little 5-D area in the middle...

A A

Four maps, none of them really playable. They're mostly idea maps... sort of trying out new architectures. A couple would make nice additions to existing maps...

Nothing Special

A big, rambling level that works better as a solo "kill everything" level than a net level. Lots of narrow passageways, and a bit light on the ammo...

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