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December 1995

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January 1996

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Timeline

Smell The Noise

A straightforward arena. This one's dark, and rectangular, with a couple of (well-lit) sniper perches and a few small pools to lurk in... and more than enough ammo to level a small European country. The prize goes to he who moves the fastest... there's almost no place to hide.

The Table

A two-level arena, with the "table" being a large, open area, sitting as a pillar above an encircling ring. Teleporters and secret doors in the landscape of the outer ring wall bring you to either sniper positions above the outer ring, or to the center. Ammo and weapons seem to be optimized for smaller groups.

Arena of the Stars

A large arena, with a split wall dividing the space in half and rooms reminiscent of Bungie's two M1 arena levels at both ends. Watch your back in these rooms... the walls aren't always what they seem. Teleporters take you to tozters, and then to sniping positions in the main arena. Very nice flow.

Control Room

A KOH level designed for two players. (I suppose there could be more, but it seems best suited for two.) The hill is, as the title implies, a control room, and provides switches for five elevators that make up the main floor of the arena below it. The person in the booth tries to crush his opponent, who tries to stay alive long enough to plant a missile where it counts. A back hallway provides more than enough ammo.

Giza Revisited

A pyramid in the center, small sniper halls halfway up the outside walls, and a plethora of elevators and teleporters make this a high-carnage map. There's no place to hide (except maybe in the center of the hill), and no place you can't get to with a weapon in seconds.

LavaNet

Based on the offices of the author. Very nice layout... another good example of the power of Forge's texture alignment capabilities. Check the restrooms... lots of good stuff to be found there. Comes with films.

M2 Suicide v19

8 maps, all remakes of classic M1 suicides. The biggest change between these and their predecessors is the lighting... these are all bright and cheery, where their originals were dark and brooding. Cylinder, particularly, suffers from this... but they were all among our group's favorites, way back when, and it's great to see them again.

Rising Roundabout

A hellish level. Huge, with a main arena that consists of a slow-moving large elevator, and various ledges. Monsters, lava pits, and suicide traps abound... your death rates will be much higher than either your kill rates or your suicide rates on this one...

Saffron

Two maps (variations on a theme). This map was created during the Forge beta testing cycle, and is basically a demonstration of the utility of Chisel, a Forge enhancement (written by this map's author). This is what you can do when you have the ability to make nice circles... The second map is a nice variation on Everyone's Mortal But Me.

SeweRAT's Wild Ride

Current is the major player in this map. You have the ability to control your turns, but forward motion is out of your hands... turn-and-fire spanker shots can make this level deadly for stalkers.

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