fileball.whpress.com
September 14, 1996
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July 1996

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Timeline

Blood Spray

Everyone starts out in a small, rectangular room filled with TOZTers and 3x canisters. You teleport out from here to a small cylinder, with shelves along the sides... a teleporter at the bottom brings you back to the top. Simple in layout, more weapons than you'll ever need, brightly lit. Expect really, really high carnage rates.

Criss Cross

What it sounds like. An open arena with a raised cross in the center. Ammo and shotguns on the main floor, assault rifle one level up, all the big guns are a little harder to get to... See what you can do about getting the flamethrower with someone on your tail.

Foe Hammer

Shaped like a sledgehammer, with ammo at one head, the hill at the other, and SPNKRs at the bottom of the handle. Small enough that carnage should be extreme. Nice use of alien textures.

Four Dead Kings

A large arena with four hills. The hills are extremely vulnerable, from many sides, but only accessible from one point (each). Nice flow, and pretty to look at, as well. (You'll have to hunt for the teleporters the first time through...)

Incubus v1.6

A small central arena with a shielded hill (user-controllable), and some very easy-to-navigate passages around the outside. Bilaterally symmetrical, which makes it easy to lose your bearings... Very few places to hide, so don't take too long a breather! Update includes a couple of nasty traps for the two remaining safe places on this map...

M2 Suicide Infinity/NorKorh

It had to happen... here are the three Infinity demo levels (and one from Nor'Korh), remade for M2, in the suicide tradition. Some are recognizable, some are not... all yield extremely high death rates.

Meo My!

Two levels. Both are pretty intricate, although the first one has some problems on slower machines, due to its extreme size and openness. (It's a huge fortress, and would fit 20 players comfortably.) The readme is (very) misleading about Meo My!... don't give up on escaping the invincibility chamber. Secrets abound... The second level is well designed for KOH or Ball games. (There's a huge lower pool, which would be hard to fight in, except for the fact that all the SPNKRS are down there...)

PipeLine v1.1

A large central, waterfilled arena with a dry hill is surrounded by a matrix of passageways both above and below the waterline. Access to the hill is pretty nice for a water level. Update tweaks and aligns some textures.

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