fileball.whpress.com
1996

January 1996

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Timeline

Reach Out...

A pit, filled with many pillars which can either act as cover or induce suicides, is surrounded by a ledge. The pillars effectively hinder sniping from the ledge... but the high ground is useful, nonetheless. (Watch for shots from below, though... the ledge is lit, and the pit is not.) Teleporters bring you up, jumping brings you down.

The Bridge

This is simply enormous. Gigantic walls, huge falls, really, really long shots. Not all platforms make noise, so if you're looking for secrets (and there are a bunch), be sure to keep your eyes, as well as your ears, open. Looks like it'd be slow with less than, say, five.

The Twister

A tall cylinder, with stairs (and teleporters) around the outside, and a very slow-moving platform in the center. If you can stay alive on the platform until it reaches the top (unlikely, but...), invincibility awaits you. (There aren't any fusion pistols...)

A Star is Born

A geometric level in the shape of a star. A lot of floor space, but walls break it up into relative tight areas... continually regenerating fusion bobs and troopers should keep the action up when there aren't enough players.

Drink Your Milk

A small arena with a raised ring around the outside. (Access to the ring is via teleporters.) Lots of fusion bobs, and more ammo than you could ever use... a recipe for disaster if ever there was one. Watch who you shoot...

Fortress Infinity

A small arena with a central area and four semicircular additions, with walls to hide behind and windows to shoot through. Small enough, and with enough big weapons, that carnage rates should be absurd, even for two players.

Kirkhill

This puppy's much bigger than it seems at first blush. Billed as "a very simple carnage warehouse", this map contains lots and lots of nooks and crannies... enough to keep eight players busy, easily. The hill is reachable from a hundred different directions, it seems... you can jump to it from nearby ledges, and teleporters bring you to it from the farther reaches. And wonder of wonders... this map contains two lava pools, and neither one has to be fatal! This map has potential as a long-term keeper.

Opium v1.1

A small, simple, wide-open level, with great flow and lots of weapons. Keep the total players under 4 or 5, and you should have seriously fast-paced killing going on. (More and you'd just get in each other's way...)

Carnage

A small, stair-filled arena. Due to the huge number of polys in view at any given time, this map is pretty slow on low-end machines... and it'll give you motion sickness on the back stairs on high-end ones. The upper pools hold goodies, but watch the lower ones... once you're in, you're in (until someone kills you).

Hop Skip n Blast

An arena surrounded by a ring with multiple routes between them. The arena is two-tiered... there are several platforms in it, allowing travel among and through them. A couple of sniper perches provide nice shooting locations, but they're not particularly safe...

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