fileball.whpress.com
1999

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Timeline

Chucker Brawl

Another keeper. Large Arena with perimeter passageways for ammo, 1x & 2x, a couple of elevators, garden pathways. Supports KOTH, Ball, with a sniper outcrop to die for. Up to 8 players and is loaded with mean & nasty aliens for whiz bang solo play; includes a Jugger right there, in the middle of it all! Go ahead, fire your Launcher!. Remember, the Sph't are on your side. At some point lay back & watch everybody duke it out in middle of the Arena, too funny!

Come Get Some of Me

Dual areas for defense, or to defend as your turf. Sniper slots, water medium, precarious ammo retrieval area, 2x, KOTH maybe. The two areas could qualify as defendable bases should you wish to play teams. Lots of small side rooms containing ammo. Interesting map. You might be able to get something going here. Run-through recommended.

Conjecture

Large square arena-type play supporting up to five players. Most unique crusher use we've seen in awhile. 1x, 2x canisters; perimeter ledges for sniper spots, stairs up & down with some whacko Bobs in ambush mode. Some water medium but no sinking. Fast.

Crazy Super Net Map

A newbie to map making is Mr. Turner & here has given us a maze-type layout with lengthy halls, water medium corridors and enough fisheye doohickies to last a lifetime. For a first map, not bad. Would appear to be best suited for tag. Lots of running around. Mucho Phfor for solo players.

D&M Ultimap

The reason we all have 60 channels on the TV is... choices. This NetPak is all about choices. 16 Maps, each somewhat different, all reasonable. These gentlemen are considered VidMasters in Japan, so they say. They would like feedback as to whether you like, can use, this substantial Pak of maps. They may have a handle. 1. Dimension Doors/Bungieeeeeeee!!! You can fly, pick up ammo for next level/map. 2. You Can't go back, Of Course; hideous maze-type layout. Gather ammo while ye may. 3. Arerona, pick up ammo, bunch of terms with teleporters attached, back to 'You Can't go back, Of C...

Dan's Underwater Grotto of Love

Didn't find love’ but did find a decent net map here. Dan must be responsible. Large square with two sides devoted to sniper ledges or perhaps could work for KOTH. Many small squares of f the larger one for ammo, transport, hiding out. Elevator, 1x & 2x. Due to smallish size would probably be fast if opponents don’t disappear in all the rooms.

Death's Harbinger

BiG map here, Oval with upper ledges for sniper delight, offshoots decidedly cool! Author suggests a run-through to figure out switches, area. Off-site room, lava with a door across pool at the far end, no, don't get curious! This map would be too small for just two players, 8 would probably be just a bit too many. Set your timer on long as this is one heckava neat Net edition!

Decon!

Originally a Map Contest entry (eons ago! We'll get back to you Chris!). Read Me uses term: 'Procrastination proliferating hooligans' aka Bungie. Wha? Bungie/Marathon (ab)users are procrastinators? Say What? Pretty good map, kids. Spectacularly large, complex, rectangle which could support as many as 8+ players, and also (definitely!) solo play. Would seem best suited for tag. Many, many, hidey holes, vast assortment of doors, passageways, stairways, hallways, you name it. 3x available, all ammo & every stripe alien working against you.

Deep Forest v1.4.6

A large arena speckled with "trees"... large platforms that provide a sniping canopy. Teleporters bring you up, and water cannons on the ground facilitate fast movement (escape or ambush). A few glitches (bouncing polys, solid transparent walls, that sort of thing), but nothing critical. Udate fixes most (all?) of the glitches. Still minimal sounds... more than there was, though.

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