fileball.whpress.com
1996

November 1995

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Timeline

BobKill

A huge pit, with a ring around the outside. Bobs galore, mostly just for killing...

Life Experience

A spaceship level, with small rooms and lots of corridors. Some texture alignment needed...

NetHell 2000

A large arena, with lots of running room. There are also several narrow passageways around the outside, which provide access to sniper positions... The jug and the MADD keep things interesting for solo play. Size comes from an included sound clip.

Nothing Special

A big, rambling level that works better as a solo "kill everything" level than a net level. Lots of narrow passageways, and a bit light on the ammo...

Party/Live at London

Two maps. Party is 4 big rooms, LIve at London is a ring with sniper ledges and a central recharge area. Weird smearing because of a no-thickness wall...

Trek Walls 2

A full set of textures (and scenery, and the Borg Cube) from Star Trek. You can see a good representation by patching your Shapes file, and playing Arrival (the first Bungie level) with these shapes...

Where'd That Come From?

A pretty nice-looking net level-quite bright, good flow-but no weapons. (Well, there's one spanker, and ammo for it, but...)

All MIDI 1.1.2

A small app for converting MIDI files into QuickTime movies.

Extra Celestial

A nicely constructed solo level, looking like a well-lit space station. As far as I can tell, there's only one suicide pit (and there's a save term just before it)... otherwise, this is a phenomenally well-designed map. Even though there's no plot (besides kill everything), and getting to the end only teleports you back to the beginning, this one is really satisfying.

SCM Map

The bottom level of Never Burn Money, with a few minor changes, mostly to increase flow.

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