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All Years

January 1996

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February 1996

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September 1996

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October 1996

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November 1996

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Timeline

Infinity Suicide v6

4 levels, all M2 ports. These were enjoyable in their original form, and they're enjoyable now... the smg adds quite a bit. (The Molecule might induce flashbacks...) I've gotta say, though... there's absolutely no excuse for texture misalignment on levels this small that were made with Forge. (Not that this gets in the way of our killing each other...)

Pfhive Levels for U

As the title implies, five levels. These are generally large, wide open, rambling levels, mostly well-lit. Aliens abound, and weapons range from plentiful to meager. A cool trick I don't think I've seen before was used on Doors of your Mind.

Pfhunk Dat

14 levels. (Well, really only 13... one of them is an info level.) There are five levels that were quite good in their M1 and M2 incarnations... and better here. There are three ports of classic Bungie M1 levels. And there are five new (previously unreleased) levels. In general, these are quite big (there are a couple of exceptions). Uniformly, these are well-made. Lighting is impressive, texture choices are tasteful, and level design is very entertaining. A winner of a package.

Ripcord

This is one big map. Some nice lighting effects, and sound is used well... but with fewer than about four, you'll feel lost. Textures are nicely spread out... you can pretty well place yourself by the walls around you. (This is a good thing, on a map this big...) A few nice secrets, for those with the time to find them.

Tell Me If This Hurts

Feels much bigger than it is (could be the large outdoor area and the thunder...). Wide open map with great flow... You can get anywhere from almost anywhere else, and once you've played for a little while, you can do it in your sleep. The hill is not a very safe place to be...

Temple Land

A large, open arena with some fun 5D stuff in the center (good for escaping your opponents... once) and a couple of really nasty end rooms.

Carnage v2.0

A small, and I mean small stair/plaform type arena. There is some texture smearing on this one that you can see in the film. I think the biggest reason for this is the large number of polys. If you fall into one of the water pools, well, your history. The top ones I know have some cool things in them but everytime I stopped to check I got wiped out!! Textures are cool, except in the upper stairway I got lost many times. Map consturction is good, would probably hold a max number of 4 players, and this might be pushing it. Update takes out the "stuck-o-pools". You now transport to another poly.

Death From Above Mark II

A very good map, construction is very linear and very well done. Everything is laid out in a east to west type of line and this one, although it might be small in ploy count, can hold up to 6 easy. I really enjoyed playing this map. There are two secrets, well three if your counting and there is great recharge area that can be guarded. Out of all we played tonight I played this one the longest--lacks sounds but has some great lighting sets. You can stand in the dark and the other players can't see you. One fish eye chip enhancement, other than that pretty straight forward. Great map.

Niagara Falls

Probably one of the biggest if not the biggest map I have seen in a while. It is not giant as far as space is concerned but in vertical form; it is one of the tallest I have played. Ingenious idea of using media to allow for long views without smearing. The concept of media/water with space was really interesting. A very unusual map!

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