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February 1999

August 1998

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Timeline

Carnage Into Darkness

No Read Me here but this map is really, really dark! Trying to stay alive while using map key and avoiding some Bobs who may or may not be helpful coupled with kicking a few Pfhor butts along the way to say nothing of your opponent . . . and then in the middle of it all there's this really pissed off Jugger! Beside a Pattern Buffer! Go figure. We liked it! A lot!

Castle of the Dead

Straight play, in a square, solid center may prevent catching opponent. KOTH, 1x recharger; author states could support Ball, don't think so. Lava perimeter, four large doors to interior & one constantly moving elevator through a lower tunnel; has transporter at end, goes to only sniper spot. Supports both Infinity & M2. First effort map.

Casual Slaughter

Could also be called 'lost in space'. Tricky map good for 3-4 players with room & ammo enough for eight. Eight sided center arena with stairs & passageways all over the joint, feeling of walking in space but walkway materializes as you go. No rechargers or teleporters. Elevators here & there and Pfhor for solo play. Lots of running around, complex design for Arena play.

Chris 1

Arena play doesn't get more straightforward than this map. Ledges for sniper shots, what appears to be a crusher in the middle but no luck in activating. No rechargers, no frills.

Chris' Arena

Now this is fun. Baby Bob's, such cute Donald Duck voices. Roundish arena-style play, transporters back & forth to arena, big Jugger, Enforcers and a few Phfor thrown in. Doors, hallways. Pick a number for players, probably as many as 4-6. No Read Me for recommendations.

Circle Of Doubt

Large inner circle with surrounding stairs leading off to four corner rooms/areas where weapons & ammo can be picked up. Stairs for ammo also. Central area of circle continually raised Compilers upon entering, only alien to be seen. 2x canister. Probably would work as KOTH or tag.

Circle of Pfhor

Arena play with teleporters off main circle, sewage pathways which could make you sneaky as you reenter arena. Very handsome, very fast!

Civil War v1.1

Arena play, no, it's linear. Perhaps tag. Not KOTH. This is a very complex map, supports solo play (whacko Bob's again) and is full of passageways, elevators, 1x, all connected by spacious outer perimeter encircling entire area with interior sewage passageways. Doors for this, doors for that. Very fast in the running department. Read Me is in a terminal within the game. Clever

Claustrophobolis V1.0

This map is very claustrophobic. Lava pit but you can walk on it. Elevators to no particular place. Corridors with no straight shots to be had. You might like it if you like suddenly rounding corners to . . . . Blam!

Cloud Nine

Arena play; 2x available, cramped for 6 players but could be done, few fighters to distract and a Crusher for fun. Ammo is somewhat scarce, on purpose. One secret.

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