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Roberta Patch

From the maker of the Amazons patch comes a new shapes file that turns your bobs into Robertas. They behave kind of strange at times-i.e. depending on your carnage setting and enviorment, but I do believe they look a little bit better than the Amazons.

Assorted Walls

What it sounds like. Comes with replacement textures for three texturesets. (Some textures are used in more than one set.) Generally an interesting collection...

6 French maps

Actually, 7... with outrageous accents. Mostly geometrical (big squares, or long hallways leading to other long hallways). If you can avoid the fisheyes, The Hard Machine is quite fun.

Amalgam

Sort of feels like a pried-open Mars Needs Women. Nice lighting, for M1. Comes with a physics model and a shotgun sound patch.

Calling Mr. Otis

You're in platform hell, and you don't get to leave until you kill everything. Or die.

Flight Of The Bumblebee

A spaceship. Extremely linear. Oh, yeah, and for the first half of the map, you'll be fighting hunters with your pistol...

Seashell

A huge spiral staircase, with the top ending just above the bottom. Some of every monster... and every weapon. (No explodabobs.) All in a nice space setting...

Spacesick

A whole bunch of platforms that are invisible, except from above... set in space. Really tough to figure out where your enemies are... especially if you play with the motion sensor off. There's a catwalk around the outside for those of you who get queasy.

Stef. D.'s Package

12 levels, ranging from simple to quite complex. Some nice lighting tricks... and some texture choices that'll make your eyes bleed. Cool doors on In My House.

The Green Hills of Death

Very, very green, and very, very dark, with a very, very large number of fighters.

The Infernal Machine

A couple of large rooms on one side with a jug in 'em, some really stupid bobs that insist on freeing that jug, and a nasty crusher. There are very good reasons for braving the crusher... like the jug.

Amazons

Amazon women (pretty scantily clad) replace your fighters, and they come with wall textures (for building temples) and sounds. Pretty well done... although some of the sounds don't seem horribly appropriate for dying...

Repurposing Bob

Mark Conahan has taken all of his M1 maps (including those originally in Canyonlands, Go Wif Jeza, Bobco, some single-map releases, and some previously unreleased maps), tied them all together with a cynically entertaining storyline (reminded me of Harry Harrison), and bundled them with a huge assortment of shapes. These include all those first released with the above maps, plus new scenery, and some shapes and physics created by other people (the battle mech from Dogs of Pfhor, the fusion and spanker bobs from Dave Turner's High and Low map, a sight patch...).

UESC Armeus

A spaceship, with tons and tons and tons of baddies. (Instant regeneration...) You can get outside the ship, but there isn't much there.... If you find the secret ammo room, you've got a serious leg up. There's a bad texture on one elevator, but it's not a crashing bug.

U.S.S. Triesty

A 17-level scenario (or a little more, if you count repeated levels), with modified shapes and art. (The shape mods are mostly a new weapon, but there are a bunch of small things that add up to a more complete experience... check out the doors, for instance.) It could use a little texture alignment, but overall quality is quite good. (The first level is very slow-don't judge the entire scenario by it.) Nice AI evolution.

Beware the Jabberwocky

A very nice M1 net map... felt a lot like a combination of a bunch of Bungie's net maps. Twisty passageways, a large two-tier arena, teleporters to take you from here to there with no waiting, and a few little secrets... worth playing.

The Ramus Adventure

A six level solo scenario. Generally high quality construction, and entertaining flow. This one'll keep you busy for a while... really has the feel of a tight-quartered ship, in places.

All MIDI 1.1.2

A small app for converting MIDI files into QuickTime movies.

Extra Celestial

A nicely constructed solo level, looking like a well-lit space station. As far as I can tell, there's only one suicide pit (and there's a save term just before it)... otherwise, this is a phenomenally well-designed map. Even though there's no plot (besides kill everything), and getting to the end only teleports you back to the beginning, this one is really satisfying.

SCM Map

The bottom level of Never Burn Money, with a few minor changes, mostly to increase flow.

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