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All Years

March 1995

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Timeline

Iron Buddha Chakra v1.5

Another well-designed level (from a flow perspective), with some very nice lighting effects. Getting to the flamethrower requires exposing yourself a bit... update tweaks ammo and weapons, and makes a few aesthetic improvements.

M2 NetHell 2000

A large arena, with lots of running room. There are also several narrow passageways around the outside, which provide access to sniper positions... The jug keeps things interesting for solo play. Size comes from an included sound clip. (This description was snagged from the the M1 version, which is included here.)

Netwired v2.0a

Very nice conversions of 2 fun M1 levels... Dementia came out better than the original author's conversion attempt, imho. These are both arena maps, with narrow staircase/hallways around the outside. Torque also has some nice crossbeam action.

Sexual Chocolate

A pretty fun larger level. In theory, action should revolve around the central arena (the one with the cross and the crushers. In practice, there's quite a bit of running up and down stairs (careful of the pits!), and some good spanker action in the waldo-like side arena. Nice lighting effects.

Wheatgrass Chakra v1.5

An interesting level. On one hand, it's nicely designed... three (or two or four, depending on how you count) killing rings, with easy access between them. On the other hand, there are many little funky sections, which serve no gameplay purpose, but are pretty cool to look at... some very nice uses of polygons. Run through this level once by yourself-you may not have time to admire the window dressing during a net game. Update tweaks ammo and weapons, and seems to pretty a few areas up.

Bubbleworld v1.1

A bunch of large, well-lit rooms, some waterfilled catacombs beneath them, and darkened narrow passageways connecting everything. This one is absolutely HUGE-any one of the rooms would be big enough for a 2-3 person game... but if you've got the party, come on in!

Let's Rock!

An interesting level with several distinct areas. Big enough to support 6 (that's all the player points there are), but since the ammo is concentrated near the central arena, people should be sticking around there, making it playable with 2-3. As with the M1 level that inspired parts of this (Triskelion), a strategically placed fusion bolt can help increase the death toll on your enemies, while leaving you out of the carnage...

Deadly Vengeance v5.3.3

A HUGE level. Would fit about 30, but has weapons for maybe 2 (and that's pushing it). Pretty nice to look at, though... 775 polygons, so don't bother with a low-end machine. Designed as a net level, but can be played solo.

Dying is Easy

An open area with multi-level platforms, and a lot of intricate hallways and stairwells around the outside. Look for the sniper positions that give access to long-range kill shots... but beware the counterpositions! A deceptive map, for there are many areas that seem safe to rest in, but aren't...

fifty one fifty

Narrow walkways rise above and split the floor. Teleporters bridge the gaps... weapons aplenty, and more than enough 2x powerups. A few out-of-the-way rooms give you a bit of breathing space. Nicely balanced-the high ground is hard to keep, because a spanker shot blows you off the ledge you're standing on.

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