fileball.whpress.com
1996

November 1995

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30

December 1995

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

January 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

March 1996

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

Timeline

Mad Pfhortes v2.0

A couple of buildings and some surrounding courtyard. You can get to every place you can see, but the teleporters that make this possible are not at all obvious. You may have to resort to a map editor to find them... but once your group knows where they are, this becomes a very fast-moving map.

Monkey's Fist

Very similar to Everyone's Mortal in layout, but much different in actual play. Very fast, with a defendable hill.

Suffer Me v1.1

A hill, surrounded by shallow lava, and overseen by several sniper perches. Getting on the hill is non-trivial, but stop in the lava if you need a little height... This should have some fast games. Update makes the sniper perches MUCH less secure.

The Last Stand

Two maps, one for small groups and one for large. Neither is huge... At first glance, this is a very simple map, but some of the dead ends actually make nice ambush spots, and a few of the escape stairwells will catch your feet if you're running away and not paying attention...

"Ok, Cannon Fodder"

6 maps, and a physics model. A pretty good spread-a bungie tribute, a few KOH maps, a novelty level, and a couple of flavors of a nice paintball-style arena. Fast-paced, generally...

Duality for M2

The net level included with the Infinity demo, for those of you unwilling or unable to download the 19 meg file yourself. The only change was Type code, so that M2 would recognize it. Otherwise, it's the same as the Infinity level.

Good Day 2 Die

The main room is a bunch of walkways between raised areas. There are overlooks that give you a birds-eye view of the arena (this was the author's original impetus), and lots of back passageways for hiding in/getting to sniper positions. More ammo than you'll ever need.

Kill or be Killed

A large map, broken into a few rooms. Lots of ledge shooting... and doors that look like walls. Should boil down to an arena map, with a few areas to take breathers in.

M2 Suicide v17

Three more levels, all original. The first one's pretty much deadly, and the second is hard to look at... but the third is a blast.

Majordomo V1.3

A large, two-level arena. The hill is elevated, and can be reached from walkways at all four points of the compass. Travel between the floor and the upper areas is well-facilitated, and in general, flow is quite nice. The hill's big enough that you can dodge almost anything coming at you... in order to knock someone off, it'll be necessary to get on it yourself. Update tweaks alignment and object placement.

Pages