fileball.whpress.com
1999

January 1998

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January 1999

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Timeline

Let's Swim in the Pool v1.2

What a Map Maker this fellow is! We're still in somewhat of a Labyrinth mode, not too much though. The changes in textures and structures from very tall edifices to sewage swims to lava jumps is quite extraordinary, very well thought out. This scenario will keep you moving, decimating aliens and looking for a couple of very elusive chips. Switches galore! And they all function (in their time) to open this Map for your "solve the puzzle" pleasure. The story is middle-of-the-road but fits the scenario.

Marathon: Assault

Read Me states two maps that have been lying around on the author's hard drive a long time. Author says there's a lot of bugs, smearing, and the story is incoherent. There are not two maps in fact, but one (and a minor transport), maybe to a semi-second level. Crashed the old Mac towards the end. We will have to stick with the author's assessment.

Monde

Strange. Weird. Author's Read Me calls out Ticks & Blood and 3-D portals, huh? Saw a tick, looks like those singing/whistling flying uglys to this player. No terms, no saves, no nothing, nada, zip. But the Map in itself is laid out well. On Total Carnage you can almost kill yourself firing that little old .44 at the tick. Whas happening Sylvain?

Rain Bob!

Big rectangular earthen platform surrounded by lava. Bobs fall out of sky, shoot them. Or do as we did, commit suicide by jumping into lava.

Save Bob

We're not programmed to "Save Bob", sorry. Read Me blatant ad for Mr. Trebes. What's that song by Billy Preston, going 'round in circles . . . Maybe Quick Draw McGraw.

Stacked Windows

A further advance of the techniques shown in "Untextured Walls". In this case, you can stack openings in a wall. A nice hack... and correctly done, nearly invisible to the player.

Untextured Walls

A cool demo of what can be done with untextured walls. Hacks, all, but in the right hands, they can make the architecture in Marathon levels look more realistic.

860 Lake Shore Drive, Chicago

A reproduction of the famous van der Rohe building in Chicago. Just one floor, actually... nice work, although the faithfulness to size makes fighting a bit tight. Comes in two flavors: the _s version is for playing (full of baddies) and the _p version is for looking around at the architecure (no baddies or ammo).

Barcelona Pavilion, 1928-29

A reproduction of a famous van der Rohe building in Spain. Outdoors... weapons are minimal, but the reproduction is pretty good. Comes in two flavors: the _s version is for playing (full of baddies) and the _p version is for looking around at the architecure (no baddies or ammo).

Lazer Maze

A tiny map with a playable maze. The object is to get to the chip without passing through any lit doorways... you have a couple of switches to turn them on and off. If you fail, you won't be able to get back where you started from... this was more of a test of mapmaking technique than anything else, but it's pretty cool to see what's doable.

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