fileball.whpress.com
1999

August 1998

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31

September 1998

S M T W T F S
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30

January 1999

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

February 1999

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28

March 1999

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

Timeline

Death Echo

Very large, complex map. Read Me has Spoiler/type info with total map layout. KOTH area, basement, ledges, sewage paths, stairs. Armory, Tower, elevators, etc. Supports Total Carnage, 6-8 players. No rechargers, a few Bob's. Moves fast but really spread out. Looks good, however, with nice attention to detail.

Deep Distance

If you've been on a search for TI Maps you may have seen this one. It's Terrific! Started as a solo map & evolved into a Net Map (for unknown reasons?). But it is great fun solo. Exploding Bob's everywhere, can you go the Distance? Has everything TI, lighting, chants, textures. Two 2x's. Great fun, big enough to support 8 players, maybe more. Think tag. Vast areas, stairway symmetry, small halls, sewage paths, transporter to off-map room for goodies. An area that could possibly support KOTH. You should have this in your TI Map collection, whatever the purpose.

Devil's Plaything

Large level area for tag but with impediments in the way of freestanding walls, all over. Reminds us of a level where one has to negotiate to somewhere else, but here, that's it, there is nowhere else. The lava ceiling kinda threw us. Thoughtfully includes Marathon Icons in package. We selected double 00 shotgun shells for this game.

Discotheque v2.5

A simple arena with funky strobe-like lighting. Should keep you guessing where that next target is...

Dome Sweet Dome

Read Me is important here. Large Arena with off shoots for ammo, weapons; supports KOTH, quantity of players as it is a large area. Offshoots, using quick as lightning elevators, lead to rooms w/transporters. Transporters lead to back hallways full of goodies (Blam!). Very clever design. Anybody camping out in a room is fair game, camping out indeed, during net play! Interesting layout, interesting ideas.

Egypt

Biggest damn net map you ever saw! Author says tested with two, good for 8 but Holy Mackerel!, there may be room for 10-15+! Multiple very large squares (playing fields) with pillars & various impediments, connected by a variety of ways; stairs, passageways, up/down & all around. Huge rooms with KOTH type possibilities, Ball is here as well. Lava pit is deadly, hate that! 2x-3x's lying about. And whacko Bobs for solo hero-types. For diehard straight arena players this may be a bit too much. Certainly a lot of thought & time went into this complex map.

Evil-Brancore Fortress

This map cracked up this reviewer so bad we doubt if we can be coherent in our description. It does contain aliens, who remain fairly well hidden.

Evil-Everything must Go! v1.0

Simple arena play, author says 4+ players. Ledges here & there & everywhere, good sniper spots. No particular defensive area but lots of room to maneuver, extra wide halls on backside of arena.

Fast Times at L1sr High

Five levels, tested with 2-4 players with four being the recommended number. Comes with Anvil Shapes patch (something to do with naked aliens). 1.) Boondoggle; a multi-dimensional environment with four portals. Not sure what is meant by portals here. Very straightforward square playing field, small. 2.) Spiro Caves; large arena with twisty stairs (tunnels) leading off main field to sniper slots & ammo refresh. May be slow due to size & number of tunnels. 3.) Terminal Carnage; built to look a subway terminal, and it does! Long rectangular playing field, lots of elevators to confuse...

FB Collection

12 maps in all support 2-4 players, KOTH, tag with a few straightforward total carnage pits thrown in. All contain either 1x, 2x rechargers or caniste rs in easy access. Sniper slots & wide playing fields, a few twists & turns. 1.) 2 Hill Wonder; ammo for an army in a square arena, sniper ledges upper perimeter, wide-open field play. 2.) Battle Yard; square, very large open play area with back halls, Hill to defend or use for sniper ledge. 3.) Doomed; complex square with deceptively large playing areas, includes some water medium, lots of running. 4.) Doom I; lava pool, three play a...

Pages