fileball.whpress.com
1996

November 1995

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January 1996

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Timeline

TrenchWar

Take House of Pain, open up the outside walls, add crossed trenches in the center, and brighten up everything considerably, and you'll get this well-built large arena, equipped for up to 8 players comfortably. Nice roof...

Blue Monday Revision Z

The map played at the Grayphics Marathon Tournament 1996. Pretty cool design, in terms of flow and targeting... but it relies very heavily on secret doors (checK out the film for a comprehensive list). Should fit 6-8 easily.

Funky Town

A four-story house, with a yard. Overall, this is quite impressive. The attic is great, and the sniper positions outside are pretty cool. The interior (first and second floors) are a bit cramped... but what would you expect, running around a house with weapons of destruction? Check under the stairs in the basement for a Bungie-esque joke.

Hoorah! Hoorah!

A big upgrade of Hoorah! Lots to do, seems to work better as a solo kill-everything level than a network level (unless you like lots o' monsters in your net levels).

Syltetoy's Levels

Twelve levels. These tend to be huge, open areas, with smaller side areas. Texture choices are odd, in some cases (and overabundant in most). The levels seem to get better as you go higher in the map set (although I encountered a freezing bug in the last level). A couple are extremely high in alien count.

The Moat v1.0

A large, sewage-controlled KOH level. There are a bunch of secrets, and lots of effort has been put into sound and lighting effects. There's a secret term that will bring you to a joke level... try not to use it during a net game. Lots of smearing due to media heights going above walls... non-fatal, though.

Darius's NetMapPack

6 maps, mostly variations on Bungie's arena levels (M1 and M2). The biggest influences are Thunderdome, House of Pain, Everyone's Mortal But Me, and Waldo World. Generally nice construction, and plenty of weapons.

Fandango

As the readme says, it's in the Everyone's Mortal genre, except the area surrounding the hill is filled with deep water. The whole map's spread out a bit, since it was designed using the (enclosed) LTI physics model, which adds a bit to your jumping capabilities, among other things. Some very nice sniping positions.

M2 Suicide v18

Three more from the long-quiet suicide master. The first one is extremely aptly named, but the other two are quite fun. Death awaits you...

OU812

A precursor to Good Day 2 Die, this is a pretty fun large map. This one favors the player who can change vertical targets easily... and it helps to know where the access to the secret areas comes from. Plays best with bigger groups, but 3 should have fun, as well.

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