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All Years

December 1995

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January 1996

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February 1996

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March 1996

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April 1996

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Timeline

M2 Suicide v19

8 maps, all remakes of classic M1 suicides. The biggest change between these and their predecessors is the lighting... these are all bright and cheery, where their originals were dark and brooding. Cylinder, particularly, suffers from this... but they were all among our group's favorites, way back when, and it's great to see them again.

Night Panther Levels 1.1

A two-level solo scenario, and a net map. The author was learning Pfhorte as he went, and it shows... The second level, and the net level, are far more impressive than the first level. (The first level isn't buggy or anything... just a little slow.) Stick it out, though... it's worth the wait. (He's obviously a very fast learner.) Update adds one solo level (huge, and rambling, with some very nice visual effects) and one net level (5D, with some serious confusion going on). Every level is better than the last... as it should be.

Rising Roundabout

A hellish level. Huge, with a main arena that consists of a slow-moving large elevator, and various ledges. Monsters, lava pits, and suicide traps abound... your death rates will be much higher than either your kill rates or your suicide rates on this one...

Saffron

Two maps (variations on a theme). This map was created during the Forge beta testing cycle, and is basically a demonstration of the utility of Chisel, a Forge enhancement (written by this map's author). This is what you can do when you have the ability to make nice circles... The second map is a nice variation on Everyone's Mortal But Me.

SeweRAT's Wild Ride

Current is the major player in this map. You have the ability to control your turns, but forward motion is out of your hands... turn-and-fire spanker shots can make this level deadly for stalkers.

The Dark Side

Sort of a reverse Rising Sun. Pitch black room, with a crusher (pressure-activated, so watch where you walk!) in the center... a switch lowers some light panels and weapons shelves (both good for silhouetting your opponents). The hunter is pretty annoying...

The Marche Pit

Everyone starts in small rooms above a round, well-lit pit. No weapons (not even a pistol), but you do start with full 1x health... the object is to see who's the best with their fists.

ACME Station-M2

The infinity level, ported to the M2 alien textures. It's no longer vacuum, and all the baddies are gone... but so are some of the windows (which makes for easy transfer from hallway to hallway, actually).

Got a Match?

Simple outdoor maze, with a couple of rechargers and a (not-so) secret room. Flow is nice... but it could use some sounds.

Killer Canyon

A multi-tiered level based on the concept of a box canyon. There are no indications for the elevators... you just have to know where they are. Seemed really, really low on ammo, as well...

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