fileball.whpress.com
1996

December 1995

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Timeline

Blue Monday Revision Z

The map played at the Grayphics Marathon Tournament 1996. Pretty cool design, in terms of flow and targeting... but it relies very heavily on secret doors (checK out the film for a comprehensive list). Should fit 6-8 easily.

Funky Town

A four-story house, with a yard. Overall, this is quite impressive. The attic is great, and the sniper positions outside are pretty cool. The interior (first and second floors) are a bit cramped... but what would you expect, running around a house with weapons of destruction? Check under the stairs in the basement for a Bungie-esque joke.

Hoorah! Hoorah!

A big upgrade of Hoorah! Lots to do, seems to work better as a solo kill-everything level than a network level (unless you like lots o' monsters in your net levels).

Syltetoy's Levels

Twelve levels. These tend to be huge, open areas, with smaller side areas. Texture choices are odd, in some cases (and overabundant in most). The levels seem to get better as you go higher in the map set (although I encountered a freezing bug in the last level). A couple are extremely high in alien count.

The Moat v1.0

A large, sewage-controlled KOH level. There are a bunch of secrets, and lots of effort has been put into sound and lighting effects. There's a secret term that will bring you to a joke level... try not to use it during a net game. Lots of smearing due to media heights going above walls... non-fatal, though.

SyncFilm v1.0

This drag-n-drop film fixer will synch a film with the map it was made from. Good for those times when the proper map is present, but Marathon refuses to recognize it...

"Lights, Floors, and Ceilings"

Have you ever made a simple marathon map, with limited lighting types ,because you never figured out how to make those smooth fluctuating lights? Or maybe you know, technically, how to do it, but never got around to it, because of the tedium of creating all those lighting types. Well, wait no more-download this package. It contains 4 one-poly maps (yes, you'll have to add your own polys to make them functional), containing smooth gradations of lights using various steps. Also contains easy lookup tables for creating staircases.

Bob's Pfhort

A two-level solo scenario. The first level is quite playable (assuming you choose the proper direction to navigate the loop... otherwise, it's a bear). The second level is hellish. Lots o' baddies, which would be fine, except for a framerate-sucking HUGE water-filled room that crushed a Q800 on Major Damage... Still, it's worth the effort, because it's just plain fun. The AI is a no-nonsense guy, but if you listen to him, you'll get around...

Darius's NetMapPack

6 maps, mostly variations on Bungie's arena levels (M1 and M2). The biggest influences are Thunderdome, House of Pain, Everyone's Mortal But Me, and Waldo World. Generally nice construction, and plenty of weapons.

Fandango

As the readme says, it's in the Everyone's Mortal genre, except the area surrounding the hill is filled with deep water. The whole map's spread out a bit, since it was designed using the (enclosed) LTI physics model, which adds a bit to your jumping capabilities, among other things. Some very nice sniping positions.

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