Created by Hamish Sanderson
When people talk of "Total Conversions" of the Marathon universe, Trojan is one of the names that should come up first. Trojan is a complete replacement for the Marathon package-think of it as an action game that happens to use the Marathon engine.
Converts your HUD to look like what you might see as a Pfhor soldier. Classily done, as should be expected from HAS... right down to the fonts. Deleted inexplicably from these archives... but back now. (Weird.)
Hamish Sanderson might know more about the down-and-dirty details of color editingfor Marathon than anyone outside Bungie. (He has, after all, done 2+ total conversions...) In an effort to find some external value in the enormous amount of work he put into this stuff, he decided to write out some helpful hints for those folks interested in shape editing for Marathon. Beginner or expert, you should read this... you'll almost certainly find something useful here. (Heck, it's only 35K. Download it twice!)
Here it is!! For all of you that has emailed me along with the posts on agm. This has been compiled by Josh, Chris and Hamish Sanderson. This file is put together in open doc format.
I have had this patch for about a month now. It was sent to me and for some reason I never got it up. To the author I apologize. This is probably one of the cleanest jobs I have seen yet.
From the creator of Trojan comes this collection of tips, hints, and step-by-step instructions on how to create new art (sprites, not chapter art) for the Marathon series. Most of the work was done with M1, but the information is perfectly appropriate for use with Anvil. All documents are in Simpletext format, except for the Photoshop color tables and the like... If you're trying to create new monsters or weapons for Marathon, you'll find information of use to you here.
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