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Aleph One Test Maps Final

Presented to the community as a "whole", this is a set of test maps that really push the Aleph One engine, sometimes beyond the borders of reason, but all for a good cause.

Excellent way to see just what Aleph One is capable of. Nice information to have, both as player and mapmaker.

All information was acquired via Source Bungie, and all descriptions herein are exactly as written there. I simply copied the info.

This collection is presented to the community as a courtesy. I personally had nothing to do with the creation of these maps, nor do I know the creators, save for an occasional e-mail.

Test away.

:: Beer Can ::

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DESLA and also DESLA 2

02.15.00

created by Muffin King

muffinking@home.com

This is a netmap with one very complex central room and an even more complex outdoor area with intense lighting effects. The map puts so many polygons on the screen that your G4 will run at 3 frames per second!

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MONSTER TEST

02.13.00

created by The Maz

themaz@uclink.berkeley.edu

This map shows exactly how many Pfhor can be on-screen at once before Marathon conks out (The answer: 300)

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OPEN SPIRAL

02.12.00

created by Jesse "???"

No E-Mail Given

This map demonstrates the capabilities of Aleph One. It consists of a wide-open arena with hundreds of stairs spiraling upwards towards a mountain in the center. This map would never have been possible with previous versions of Marathon because it has too many polygons displayed all at once.

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TRANSPARENT WATERFALLS

08.27.00

created by Raul Bonilla

biomeca@hotmail.com

It's no secret that Aleph One can render transparent textures on the sides of liquids, allowing transparent waterfalls (at last!). This little map to shows off this new feature.

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THE KEEP

06.27.00

created by Aaron Gapanoff

Eaten_by_fungus@hotbot.com

This level features large numbers of polygons, and large numbers of monsters, testing the limits of Aleph One's sprite drawing abilities.

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CANYON

05.25.00

created by Tristan Moyer

troopa@longlivethemac.com

This level tests Aleph One's viewing distance capabilities. It's also just a fun single player level.

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THE BEACH (HAWAII)

04.08.00

created by "???"

No E-Mail Given

This map tests the limits of Aleph One's ability to handle very long viewing distances.

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8 DEAD TESTERS

03.01.00

created by Martin Antell

antellsw@hotmail.com

Thanks in part to the capabilities of Aleph One, Martin Antell has be able to create a cramped Jjaro net level with some very smooth-fading lighting effects. This one is reminiscent of Ne Cede Malis and Arrival!

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ALEPH ARENA

02.13.00

created by John Merriman

jmerriman@uswest.net

Plenty of fusion Bobs and Hunters that just never stop coming!

Levels in map "8 Dead Testers - 03.01.00":
See You...multibattle

Levels in map "Aleph Arena - 02-13-00":
Aleph Arena

Levels in map "Canyon - 05.23.00":
Canyon

Levels in map "Desla 1 - 02-10.00":
Desla

Levels in map "Desla 2 - 02.15.00":
Desla

Levels in map "Open Spiral - 02.12.00":
Open Spiral

Levels in map "The Beach (Hawaii) - 04.05.00":
Hawaii

Levels in map "The Keep - 06.27.00":
The Keep

Levels in map "The Monster Test - 02.13.00":
test

Levels in map "Transparent Waterfalls":
Transparent Waterfalls