fileball.whpress.com
January 26, 1999

May 1998

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August 1998

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January 1999

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February 1999

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March 1999

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Timeline

PowerPlay

A large, sprawling level with a variety of area types. Open arenas, tight corridors, sniper ledges... should provide any large group with plenty of areas to kill each other.

Prison Tower

A central building with some very confusing insides, and a few outer passageways. Hard to get used to.

Sniper's Dream

A multilevel arena, with access to the hill only from the outside ring. Favors the player who can run and aim up...

Sniper's Dream v2.0

Sort of in the vein of Everybody's Mortal But Me, but with way more complexity. A central hill, in the middle of a raised cross... with lots of platforms (all nicely fast) and lots of teleporters (easy to figure out)-flow is superb, plenty of weapons... carnage should be really high.

Spankarena

An open arena with a moat-surrounded low hill (you can get there from the ground, but not from the moat). Outer stairs lead to sniper perches... as the title implies, the emphasis is on spnkrs.

Sphere of Carcasses

A tower, surrounded by a lava-filled moat. You can leave the tower to grab the big weapons, but the bridges are narrow... careful firing that spnkr, you might end up in the drink!

Srea v1.0

Another chisel-influenced level. Lots of concentric circles... with some neat flow in the center.

The Altar

A big level, starting in a really dark room, with access to brighter areas. Some neat tricks, but the flooding one causes some nasty smearing... Also available in an Evil flavor.

The Crossing v1.1

An upgrade of The Crossing. Nothing major, but it plays quite nicely now.

The Toolshed

Eerie lighting and some funky 5D add up to pretty good carnage. Watch your back!

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