fileball.whpress.com
November 1996

September 1996

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October 1996

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November 1996

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January 1997

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Timeline

Seashell

A huge spiral staircase, with the top ending just above the bottom. Some of every monster... and every weapon. (No explodabobs.) All in a nice space setting...

Spacesick

A whole bunch of platforms that are invisible, except from above... set in space. Really tough to figure out where your enemies are... especially if you play with the motion sensor off. There's a catwalk around the outside for those of you who get queasy.

Stef. D.'s Package

12 levels, ranging from simple to quite complex. Some nice lighting tricks... and some texture choices that'll make your eyes bleed. Cool doors on In My House.

Tell Me If This Hurts

Feels much bigger than it is (could be the large outdoor area and the thunder...). Wide open map with great flow... You can get anywhere from almost anywhere else, and once you've played for a little while, you can do it in your sleep. The hill is not a very safe place to be...

Temple Land

A large, open arena with some fun 5D stuff in the center (good for escaping your opponents... once) and a couple of really nasty end rooms.

The Green Hills of Death

Very, very green, and very, very dark, with a very, very large number of fighters.

The Infernal Machine

A couple of large rooms on one side with a jug in 'em, some really stupid bobs that insist on freeing that jug, and a nasty crusher. There are very good reasons for braving the crusher... like the jug.

Carnage v2.0

A small, and I mean small stair/plaform type arena. There is some texture smearing on this one that you can see in the film. I think the biggest reason for this is the large number of polys. If you fall into one of the water pools, well, your history. The top ones I know have some cool things in them but everytime I stopped to check I got wiped out!! Textures are cool, except in the upper stairway I got lost many times. Map consturction is good, would probably hold a max number of 4 players, and this might be pushing it. Update takes out the "stuck-o-pools". You now transport to another poly.

Death From Above Mark II

A very good map, construction is very linear and very well done. Everything is laid out in a east to west type of line and this one, although it might be small in ploy count, can hold up to 6 easy. I really enjoyed playing this map. There are two secrets, well three if your counting and there is great recharge area that can be guarded. Out of all we played tonight I played this one the longest--lacks sounds but has some great lighting sets. You can stand in the dark and the other players can't see you. One fish eye chip enhancement, other than that pretty straight forward. Great map.

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