fileball.whpress.com
June 1996

April 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30

May 1996

S M T W T F S
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

June 1996

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

July 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

August 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31

Timeline

Need Pfhore Speed

A pretty slick little arena, with zippy platforms, a water cannon you can access from a couple of places, multiple exits from almost every area, and enough firepower to level Cleveland. Carnage should be high, with any number of players above one...

Wet Arena

A large, symmetrical arena with a central area that fills with water once the teleporters are used... Water height is such that if you miss the jump from dry spot to dry spot, your opponents will most likely kill you before you get out.

Compound Pfhracture v1.1

Square, and symmetrical in gameplay. Easy to get lost at first, but not too bad to learn. Two levels, with many ways between them... Nice central bridge area. Update tweaks textures and object placement.

In Your Pfhace

Just what it sounds like. A small arena, with both elevators and water columns to move up and down. Really fast-paced... and it looks nice, too.

Lava Extreme!

A simple net level, probably best with two players. A couple of ledges are separated by a lava pit. One player can control the lava, and teleporters from one side to the other are at the bottom... just make sure your opponent's nowhere near the switch when you jump in.

Hunting Hunters (m2)

A pretty nice little arena, with lots of side passages, and WAY too many hunters. I guess if you were into practicing against them... Don't get trapped in the bob generation room.

Lost Angles2

7 maps. A few are ports of the M1 version of Lost Angles (I think). Others seem to be new. Generally decent layout, a little bit sloppy (lots of bad textures, misaligned textures, that sort of thing), but good play.

MerryGoRound

Four maps. Two are straightforward arenas, but the other two have some unique features... See how long you can stay on the hill on Piston (sniper points are placed particularly well), and InnerSpace is pretty cool.

No Soup For You!

An arena with a sort of a spiral staircase looping around and above it. Lots of wall openings, but once you're past the first ring, you're pretty much out of range unless your opponent is REALLY slow.

Squish

Imagine Everyone's Mortal But Me with deadly sniper seats... A grenade from the hill into any sniper seat will make life very uncomfortable for anyone in there, whether the grenade hits near them or not. A pretty fun secret that will never be seen by folks not using custom physics models (like the one enclosed).

Pages