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All Years

January 1995

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Timeline

Extra Celestial

A nicely constructed solo level, looking like a well-lit space station. As far as I can tell, there's only one suicide pit (and there's a save term just before it)... otherwise, this is a phenomenally well-designed map. Even though there's no plot (besides kill everything), and getting to the end only teleports you back to the beginning, this one is really satisfying.

SCM Map

The bottom level of Never Burn Money, with a few minor changes, mostly to increase flow.

Suicide v27

Three levels, all originals (they match M2-Suicide 17). Pepper Popper is pretty cool... watch the damn bobs! Fans of Sky Diving will love Sky Diving 2.

Suicide v28

Three levels, all originals (the counterparts of M2-Suicide 18). The first one is just as aptly named as its M2 counterpart, but the other two provide some serious carnage opportunities. Learning the teleporter positions on Walking Charlie is a huge advantage...

Xzu's Levels

3 levels. Very large, very heavy on the baddies, pretty light on the ammo and weapons. Nice construction, though... There's a section of the first map that's right out of Bob-B-Q.

Beware the Jabberwocky

A very nice M1 net map... felt a lot like a combination of a bunch of Bungie's net maps. Twisty passageways, a large two-tier arena, teleporters to take you from here to there with no waiting, and a few little secrets... worth playing.

The Ramus Adventure

A six level solo scenario. Generally high quality construction, and entertaining flow. This one'll keep you busy for a while... really has the feel of a tight-quartered ship, in places.

U.S.S. Triesty

A 17-level scenario (or a little more, if you count repeated levels), with modified shapes and art. (The shape mods are mostly a new weapon, but there are a bunch of small things that add up to a more complete experience... check out the doors, for instance.) It could use a little texture alignment, but overall quality is quite good. (The first level is very slow-don't judge the entire scenario by it.) Nice AI evolution.

UESC Armeus

A spaceship, with tons and tons and tons of baddies. (Instant regeneration...) You can get outside the ship, but there isn't much there.... If you find the secret ammo room, you've got a serious leg up. There's a bad texture on one elevator, but it's not a crashing bug.

Repurposing Bob

Mark Conahan has taken all of his M1 maps (including those originally in Canyonlands, Go Wif Jeza, Bobco, some single-map releases, and some previously unreleased maps), tied them all together with a cynically entertaining storyline (reminded me of Harry Harrison), and bundled them with a huge assortment of shapes. These include all those first released with the above maps, plus new scenery, and some shapes and physics created by other people (the battle mech from Dogs of Pfhor, the fusion and spanker bobs from Dave Turner's High and Low map, a sight patch...).

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