Created by Tophet

M.A.D.D.s for Aleph One Mac v3.0

This is an Aleph One version of Quartz's M.A.D.D. patch for Infinity, in a Shapes Shuttle format (Infinity Shapes required). Also adds Hulks from Raul Bonilla's cool "M1A1" (Marathon to Aleph One conversion) to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Some Physics Model updates have been made. Note: The new Readme and the original "M.A.D.D. 1.6 Readme" by Quartz are included.

M.A.D.D.s for Aleph One SDL v3.0

This is an SDL port of Quartz's M.A.D.D. patch for Infinity. Also adds Hulks from Raul Bonilla's

"M1A1" Marathon to Aleph One conversion to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Other changes have been made in this version - see the enclosed Readme for details. Original "M.A.D.D. 1.6 Readme" by Quartz included.

Mac users, go get the excellent Infinity version at Bungie's Marathon Archives:

Marathon 2 Shapes for Aleph One (SDL) v1.0

Ever wish you could play M2 using custom Infinity physics models (like "Tophet's Physics Models v3") now that Aleph One SDL runs M2 for Windows? Unfortunately, the original M2 Shapes lacked a couple monsters and some color types for several existing ones, and the Infinity Shapes gives the M2 scenario some funny textures in places. Fix it with this Marathon 2 Shapes update for Aleph One SDL. Works for most M2 scenarios too. Original M2 Shapes Patch by Raul Bonilla.

Scenario MML Updates (SDL) v1.5

An update of the MMLs (originally done by Craig Caroon) for various big scenarios that use MML scripts for custom Shapes and Textures. This allows these scenarios to work with the latest builds of Aleph One currently being released for Windows (SDL). Now supports M2 for Windows and M1A1 for SDL v1.5 (latest version makes new Tiny Bobs friendly under the motion sensor). Rubicon should work when properly extracted by Aladdin Expander. "Save Macintosh files in MacBinary format" must be enabled in Aladdin Expander for Windows' Cross-Platform tab under "Preferences".

Chai'etra Infinitus 1.1

A replacement for the original SDL port of Chai'etra Infinitus, submitted because the original has invalid file path information in the archive.

M.A.D.D.s for A1 SDL 2.0

An SDL port of Quartz's M.A.D.D patch for Infinity. Some changes were made for this version - see the enclosed readme for details.

Tophet's Physics Models v3.0

A collection including four Physics Models by me:

"Bob Slaughter for Infinity"

"Bob Slaughter for Evil"

"S'pht Rebellion 3 for Infinity"

"Pfhor Rebellion 2 for Evil"

and a version of David Gordon's "Descent Physics":

"Descent 2 for Infinity"

Plus, 13 altered maps (Readme files included) by various authors (none by me) to play around with.

"Cyborg Canyon of"

"Cyborg Madness for Infinity.sce2"

"Hunter Canyon of"

"Hunter Madness for Evil.sce2"

M1A1 for SDL Script Update v1.5

The four new Tiny Bobs types occupy the VacBob slots in "M1A1 for SDL" Physics. This patch will update the "Settings" MML Script of "M1A1 for SDL" to show the "Assimilated VacBob" Tiny Bob as being friendly under the motion sensor.

If you install Aleph One into your M1A1 folder, you will need to apply this patch to restore the original M1A1 MML Script settings.