Created by Shannon Murdoch
A two-level wheel. Plenty of ammo and weapons, easy cover. Movement (due to the small size and the teleporters) is very fast.
Complicated, funky spaces, lots of stairs. Takes a little while to get used to - figure out where you are. More than enough ammo and weapons for a huge game - tight enough (once you get used to it) for a small one.
Big open (dark) pit, lots of running rooms on the outside, more rechargers than you can shake a stick at.
Double-level map - the bottom is a pillar-filled arena with lots of hiding spaces. The top is a ring around the outside, with teleporters and stairs jumping between the two. Dark. Unmerged.
A pit with wild lighting- does a good job of hiding snipers on high. Watch out for that ammo cache! Unmerged.
A large central arena, with a maze of corridors around it. Lots of rechargers (though most aren't safe, unless the groups are small).
Central arena, raised hill, lots of sniping spots, LOTS of ammo. Go for it.
A tiny arena with a raised ring around the outside. There's a 2x recharger in the center... but it's pretty hard to use without being SPNKed. Unmerged.
Pretty funny - there's an invulnerable bob in the center of the map, firing rockets in a loop, periodically. You can't hurt him, and you can't survive the rockets... so stay out of the way! Makes for an interesting obstacle course...
Good for KOTH - the vertical scale is great enough that SPNKRs are nearly useless for hill-sniping from above. The downstairs is interesting, as well...