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All Years

January 1995

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March 1995

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April 1995

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June 1995

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Timeline

The Pit of Hell v1.2

Big. Simple layout, but with a few nasty twists. Watch out for the trash compactor.

Alpha Dome v1.1

Nice combo of open and closed spaces. Symmetrical layout with different features in each section (which makes for some disorientation). Textures are used well for differentiation, but these become useless if you find the night vision powerup.

Chris's Cross

Nice concept-a bunch of interconnected small rooms, with a passageway that goes over the top and provides lots of sniper positions. The phfor textures make it a little hard to see any distance at low resolution, though.

Ender

One big (very big) pit, with some sniper positions, and a couple of pathways through some lava. Watch the juggernaut. Comes with a (required) physics model.

Juicy Bits-O'-Bob

Lots of bobs + lots of crushing columns + baddies + small space = lots of dead bobs.

Selenite v2.0

Pretty simple. Another arena, with a couple of twists. A bit dark. Now updated with more secrets, better flow.

The Woolen Mill v1.1

Very, very big. Pretty neat concept, though. Updated with a few new tweaks.

UCSC Hahn Student Center

Very clean. Outdoors, lots of open spaces. Most weapons are in tight stairwells, so getting them might be dangerous...

Desperate Pfhor Net

Turns the Bobs into vicious, killing animals. When you need that net fix, but there's noone around...

Arena of Death

Well, it has an open room in the center, so I guess it can be called an arena, but it's dark, and the room is segmented by catwalks...

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