fileball.whpress.com
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Timeline

Snowdog v1.0

Very cool - realistic (falling) snow. A single-level map, more to show off the snow than anything else (though the map plays fine, as a bonus) - requires Aleph One. Check this out!

Team Warfare v1.0

6 levels (well, one, with 6 variations). Two teams of VacBobs (green and blue), and two health options (normal, and pretty weak). You can start as a neutral player (nobody hates you until you start killing, but the blues hate the greens, and vice-versa), or on a team - action gets pretty frenetic with the final couple of options. A few bugs, but quite playable... see how long you can stay alive on the VacBob levels (without hiding)!

The Legacy Sampler v1.0

Two and a half years ago, Hamish Sanderson released Trojan: Legacy, a rather odd but extremely interesting little project. Today, Raul Bonilla (the man behind the Marathon 1 to Aleph One project) releases the Legacy Sampler for Aleph One. There are a few differences (the overhead map works, the HUD is different, terminals are green, not blue, The knife from Trojan has been incorporated), but for the most part, this port is faithful to the original, and plays quite well. Give it a whirl... and then go back and play the original (which, unfortunately, no longer installs on MacOS > 9.0 - one of these days, I'll build a new installer for it). The maze section is brilliant.

The Yota Saga, Part 8 V1.0

Installment 8 of an ongoing series. This one has some caveats. The third level has a baddie which can be taken down with one kind of ammo, and one kind only... and you have VERY FEW ROUNDS to spare. The first time through (well, okay, the first time I actually figured out what I was supposed to be doing), I ran out with one nasty to go... and that's enough; I had to start over, since my saved game was already low on ammo. (I had attempted to shoot through an opening that was blocked; the firing animation looked like breaking glass to me, so I fired again. Two wasted rounds... that's all it took.) Except for this glitch, though, that last level is hard, but a lot of fun. The first two levels are shorter, and with less fighting... but pretty nonetheless. Lots of tricks, as usual.

Cerberus Demo v1.0

Demo for Marathon*Cerberus. Contains first level, shapes patch, and documentation.

Up Periscope.v19A Aleph One SDL conversi v1.9A

Aleph One SDL conversion of Dispatcher’s classic outré Marathon Infinity map,” Up Periscope” 1.9

No Stinking Type Pfhor Errors! for A1 Final

This innovative map was probably the very first 3rd-party level I ever ran on M2 (back in 1996/1997), and it's still a fave. Looks GREAT in Aleph One, too...with the proper M2 Shapes, via Raul Bonilla's "M2 Shapes Shuttle for A1", or with the standard Infinity Shapes. Either way is awesome!

2 Dreary Maps 1.1

2 maps, both based on the Unreal Tournament map 'Dreary Outpost'.

Athens Outpost for M1A1 1.1

A remake of one of the first solo maps (with terrminals) ever made for M1 - Jim Brewster's Athens Outpost

Extra Celestial 1.1

A remake of a classic M1 map created for the Marathon 1 to Aleph 1 project. True to the original. Great to see this map again!

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