fileball.whpress.com
January 1999

January 1998

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Timeline

Chaos Incarnate

First map effort, a Marathon Contest Entry. Three levels. A few admitted bugs in this scenario. Map Maker should keep at it, has the right idea but not quite ready for Prime Time Players.

Chrinfinity

Very few baddies, lots of misaligned textures, pretty uniform lighting... but lots of ammo. (Too bad there isn't much to shoot...)

Credit Hell

A very good two level solo map. This is one of the maps that was submitted to Bungie for the Map Making Contest. A good story line and some very nice artwork. Some of the geometry is not the norm. But, it works. The author is asking for feedback so please take the time to let him know what you think.

Darkness

The opening screen is so cool! Good design by these bros. No, it's not Italian, keep going! First level a stinker, tuff. Three levels altogether. Very intelligent story, Durandel & Tycho at your tab request. Comes with Shapes & Sounds patches. Nice Map, good effort by the brothers Moore.

David's Merge of Pure Enjoyment

David David David . . . How many invisible Compilers must one kill? Two levels, first one named Purgatory. Oh yeah. It's definitely Hell. More shooting gallery style. If you like to waste Compilers, invisible at that, this one's for you Marine! Blam Blam Blam

David1s Map

Entered for Bungie's Marathon Map Contest. Articulate story, three levels. Mission is somewhat unclear, but a decent layout. And all the guys are here; Tycho, Durandal, Blake. Some smearing and one area where aliens can't be decimated, be careful of getting stuck! All-in-all map maker should keep designing maps, getting better all the time, oh, one level is called "Octopus's Garden".

Decimate >-)

Mr. Schenk in the Read Me states he is 14. We believe it due to several factors, language is one. PG13 for sure! But watch this guy, he is working towards being a Marathon Map Maker Extrodinnaire! This is basically a "Kill all the Aliens" mission with some clever twists. Barry apparently is the AI (Barry?) and gives you clear directions. This is a large scenario with every texture, hallway, lighting, platform, large space, small area . . . you've ever seen in a Marathon game beautifully executed. Shapes patch included. It's terrific! Clever! Playable, flows, progresses.

Delphi Interdiction

Good Job! Short but Sweet, you'll use that Map Key quite a bit. Watch out for Kill Area, that damn ceiling you know. Overall this is pretty cool. When you finally reach AI's core and shut him down terminal ends with job well done, etc., and then says, "Sleep Well". No transport to game screen, but be satisfied, you're done. If you accidentally shoot one of the cores, well you'll see . . . the abundance of Bob's (kill 'em) sometimes freezes your screen. This scenario is a challenge in many ways but overall, we liked it!

Delta Scenario

Bring up Map and title shows "Flip Da Switch", which is basically it. Articulate terms, 11 levels, fast transports. Chips are easy to find but this player may have forgotten one, not that it probably mattered. Level 6, "Fight the Power" ended up dead end. No way back, no way ahead. Da Door is closed. All following levels are Net Play. Basic good ideas here but don't you just hate those dead ends? Next level is Net so ok. We really tried but to no avail. Maybe you can beat it! No thrill in a solo scenario to transport to a Net level anyway.

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