fileball.whpress.com
1996

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Timeline

DMMC Scenario Preview

One level of the upcoming scenario release from the DMMC. If the rest of the scenario lives up to the standard set here, this'll be a beautiful piece of work. This is really, really nicely balanced. Flow is great, alien placement is great, there are no horribly misaligned textures... This level, by itself, is a lot of fun to play. As level 7 of an 13-level scenario, it's tantalizing...

Magnum Farce

This guy keeps putting out great solo maps. He still doesn't use terminals, but maybe someday... (send him mail). A lava-based level, with plenty of Fire F'licktas to keep things from getting too slow. Really well laid-out-in fact, my only complaint is the reliance on fake walls. (In a couple of places, there are openings that look like the surrounding wall. One I only found by accident... I was backing away from a droid and found myself in a new room.) As always, he's got timing down-when it's time to take a lava bath, you've got enough time to get in and out, but if you miss the le...

M'Netta Operation 2.5

This puppy's BIG. Also dark, with winding, twisting passages, and many many levels on top of each other. And bright, with open, airy areas with nice views. (Did I mention it was big?) Don't bother using your map... it's nearly useless. Engrossing, but watch the traps-you'll have to start from your last save if you get caught... Update fixes a few things that are funny, adds baddies, aligns textures... It's also not bright anymore. (It's at night.)

Why the Caged Bird SIngs

Lots and lots of baddies, and a wacked out ai who just got too tiresome to listen to after a while... Less ubiquitous use of the deaf/blind flag would make for a more interesting game.

Prison! 1.1

A three-level solo scenario where the bobs are your enemies, and everything else (well, almost everything) is on your side. (Comes with a physics model to make it work.) Well-planned levels take advantage of situations where bobs are superior, fighting-wise... pretty difficult, even on Normal.

Constant Carnage

This map just about maxes out object limits in Marathon, and because of this is horribly slow on anything but a powermac (and even then...) Otherwise, it's a pretty straightforward map with lots and lots and lots and lots of ammo and baddies and stuff.

Knee-Deep in S'pht 1.1

The first two levels of a rather large scenario. (All the levels are there, but only the first two have polygons in them... well, the third has a pair so that you can teleport in, but...) Generally pretty difficult, but more for techical reasons than anything else. The central shaft on the first level (by which most intra-level travel occurs) is a bit tough to get the hang of. Once you've figured it out (and ignored the bad textures inside), it's pretty cool... and there's a nice trap on level two.

Bob Karnage V1.1

Basically, a bunch of rooms set up to waste bobs in various ways. Whatever.

Full 'O' Bobs

Two main rooms, one full of explodabobs, one mixed, plus a room full of rechargers and another with an extra pistol and some ammo. I guess the point is to see how long you can stay alive...

Escape!

A three level solo scenario. You're a prisoner, and your job is to escape, rescue Robert Blake, and get out. If you can finish this level on TC, consider yourself a true vidmaster. There are an absurd number of aliens here... and very limited recharging capabilities (unless I missed 'em all).

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