fileball.whpress.com
1996

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Timeline

The Kanjah Crisis 2.0

A pretty well thought-out level. There are a few annoying glitches, but nothing fatal (even on a 68K mac). A lot of running back and forth...

Alien V1.1

Designed with the now-defunct Aliens Marathon project in mind, this map works quite nicely with the recently uploaded Aliens Shapes 3.0 package from the combo page. Dark, and well planned... This update has 3 complete levels, and the beginnings of the last.

The Labyrinth

6 levels (5 plus a network level). Insane numbers of baddies, but generally a pretty nice layout. lots of ammo... and you can start on most levels, because the creator was nice enough to add extra weapons as you go along. If you're playing on a 68K machine, be careful in the big outdoor area in the vacuum level... you might want to use Ignore Zero Divides to avoid a crash from certain views

"Pure of Heart, Brown of Trousers"

Another totally engrossing map from Tony Smith (Dad, Get Me Out of This and Rescue Bob!). Still no terms, but now he knows about Hex. There's one platform that'll take a bit of work to get on...

Drop Zone

Just a kill-everything-that-moves map... again, a good stress reliever.

Hectic

2 levels. The AI's kind of fun, but the levels are a bit linear-even the maze parts.

2 Dollar Tour of Hell

3 solo levels, not a full scenario (the levels aren't linked together), and still in alpha phase (according to the author). Guess he never got around to finishing it...

Columned Fun

Huge, with lots and lots of baddies. More designed as a practice level, but It could, in theory, be used as a net level as well.

Lunar Fort

Short. Well built, but the baddies are too easy to kill... nice graphics.

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