fileball.whpress.com
2000

November 1999

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Timeline

Madman's Maps v0.5.4

20 levels, mostly small to medium-sized. Architecture and lighting can be very entertaining. Some are a bit odd (and would be very difficult to play in net games for any length of time), but ALL are interesting, and have some great ideas.

Chisel: Wot dat tag do den? 1.2.1

An update to an amazingly useful Chisel plugin. This allows you to see what tags are activated by which switches or chips, and what the resultant action is. 1.1 fixes the effect to work on merged maps as well as unmerged. 1.1.1 allows the overwriting of an exising Tag report. (If you've updated the tags, you certainly don't need the old report, do you?) Use this when new people join projects (to see what's already been done), use this when coming back to old maps you don't have notes for (you do keep notes, don't you?), use this as a last resort when playing scenarios that you can't find ...

First Invasion

6 levels, with three being variations on a theme. The overall feeling is confusion... darkness, lots of repeating textures, death from seemingly nowhere. Oh... and watch those physics models.

Garden Hill 1.5

Another huge arena (better suited for the Aleph One engine, which won't smear with distances like this). A huge courtyard surrounds a large double-layered tower. Tight on ammo, but plenty of room to run.

Pool of Happyness

A large, sewage-filled arena with some tunnels around the outside. Slight smearing problems (nonexistent under Aleph One). Weapons are all around the outside ring, so head right out at the start.

Simplici7y Contest Winners

On April 17, 2000, bungie.org announced a contest whereby entrants had to create maps that used exactly 7 polygons. Almost 50 entries came in, most quite interesting. The winning 7 Entries won prizes...

Arthur!

A very impressive 2-level solo map. This one won first place in the EMR Map Contest, in January 2000. Puzzles are about as difficult as you can make them without going overboard... the little touches are brilliant. Non-player characters, cool natural architecture, a sense of humor... continuity between levels... this is a great map. If it gets too difficult, a walkthrough is available.

Don't Crush That Dwarf!

Star Trek meets Excalibur. Definitely an adrenaline rush, but the layout is such that you'll find yourself running back to the recharger far too often... which breaks up the flow. A great level for learning to dodge.

Dream State

A two-level map (well, one plus a welcome level) adapted from a released Pfh'Joueur level. Sound use is great, and gameplay is fun... but architecture causes some 'run-through-here-again-and-again' areas, and the storyline is almost non-existent. A fun map, but with a few flaws.

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