fileball.whpress.com
January 20, 1999

August 1998

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Timeline

Arachnavertigo

A large circular arena, with three (or maybe four, depending on how you count) levels. Flow is pretty good, especially with 3+ players. The changing sewage level seems a bit superfluous... but that could just be me.

Beefcake!

A rambling level, with several areas all opening on a small arena. Secret (or almost secret) areas offset by the danger/ damage needed to get to them.

Blender

Underwater, most of the time. Upside: it's an evil map, so you've got pfhor staffs.

Circularium v1.0f

A multilevel circular arena, with good flow, nice weapons allotment, and good level design. Works best with 3-5, but 2 could play if they don't mind chasing each other.

Dr' Kurr Station

A huge, mostly symmetrical level based around a central open area. (I'd hesitate to call it an arena, since it's full of holes dropping into the sewers below...) Level design is quite attractive, with lots of care shown to details.

Evil-3 of 1

Quite nice... 5 levels, sorta. The first is simply an intro, to get everyone on the same wavelength. The next 3 are a netloop... each is small, complex, with fantastic flow.

Evil-Anorexic Sacrifice v1.1

Jeff Swartz is definitely a mapmaker to watch. This is a big level, but moving around is just beautiful.

Evil-Argonaut's Tomb v1.0

Totally Terrific Tomb! What a handsome, well designed layout in an EMFH attitude. Large square area, Tomb Shaped, with many, many offshoots; elevators & sniper slots all over, and a 2x affectionately known as 'easy pickings'.

Evil-Atomic TV

Talk about getting lost! Vast space for game play, very complex map best suited for EMFH, supports all play but KOTH. Complex layout for multiple players, 3 at minimum.

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