fileball.whpress.com
May 1997

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Timeline

Evil: Cursed-Images v1.0

This is the Official Images file for use with EVIL. Just make sure this file gets put in with the EVIL Application, and it will be all set. Do not rename it, or EVIL will not find it.

Evil: Cursed-Maps v1.0

These are the Official Solo Scenario Maps for use with EVIL. They all have physics merged into them, and special texture assignments. You will crash if you do not use these maps within EVIL.

Evil: Cursed-Music v1.0

This is the EVIL music file. It can be used for Marathon:Infinity, and Marathon2 as well (it's a universal file). It goes where the application is, and should not be renamed or it will not play.

Evil: Cursed-Netmaps v1.0

These are the Official Net Maps for use with EVIL. They all have physics merged into them, and special texture assignments. You will crash if you do not use these maps within EVIL.

Evil: Cursed-Physics v1.0

These are the Main Physics files for use with EVIL. They make the shapes work, and you need these if you plan on using a third party map that does not have physics merged into them.

Evil: Cursed-Shapes v1.0

This is the Official Shapes file for use with EVIL. To run, just double-click and select an Original Marathon Infinity Shapes file. It will do the rest.

Evil: Cursed-Sounds v1.0

This is the Official Sounds file for use with EVIL. To run, just double-click and select an Original Marathon Infinity Sounds file. It will do the rest.

Bloody Bodies Falling

A small net level that is crammed full of just about every construction idea possible. Stairs that go to transporters, doors that open to U shaped hallways, a very dark water room, a small hill with a small arena room that surrounds it, etc, etc. Don't even think about picking up the spnkr, unless you are going up to one of the sniper perches. Best set up for EMFH but will work with KOtH. Flow is constricted at times, but one that will provide for a lot of carnage. A bunch of polys , so be prepared.

Can't You Hit Me!

A very large water arena net level. In the area of flow, this one is the authors best yet. Way too many sharp angles that give you the bouncing feature. Some stairs, etc., not accesible in some areas which really slows down the game. Platforms, elevators and doors are very fast and really aide in the flow oif the level. A good bunch of good characteristics here mixed with some other ones that are not so good. Should provide large groups with some good carnage. EMfH fits the best.

Moloch's Crucible

Today's best upload and the reason why there were no posts yesterday. A single level solo map that has some very good visual and construction details. You will be flippin' a bunch of switches but the flow and methodology behind it is very well laid out. The story line is good and the color touches on the aliens are done in very good taste. I won't spoil this for you, but make sure you can grenade hop. It is essential to the completion of this level. Definitely worth your time. Still couldn't figure out why the spnkr', possibly for another level in the future.

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