fileball.whpress.com
April 24, 1997

February 1997

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28

March 1997

S M T W T F S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31

April 1997

S M T W T F S
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30

May 1997

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31

June 1997

S M T W T F S
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

Timeline

Anybody's Son Will Do

A three level solo adventrure, well, really just one. The first one is a introdutory level and the third one is a bonus net level. This map is hard just because of the regeneration rates. Don't try to kill everything, they will just keep coming back. Texture alignment problems along with flow being obsturcted but some ideas I haven't seen before. I ran by one door to a upper level at least 8 times before I saw it. (map mode, duh!)

Die Hard 1.2

A single level solo map with a built in physics model. The bobs are changed and you better make sure that you stock up before you do battle with them. The story line is pretty good and it makes sense with the bobs being so radical. Construction is good but the homogeneous texture choices really gets to be a little too much. Flow is ok, but you will need to find the chip insertion places. I found it no problem to find where the chips where, it was just where to place them. Worth you download for sure, take your time and watch out!!

Up Periscope 1.9

A good solo map that has some really good light sets and some innovative use of pattern buffers. Some of this map was very good and some of it needed some more tweaks here and there. The common "sand" texture is a little overdone but the authors light sets really helps with the textures. Some more could be put into the story line-where to put chips and why you are doing it. Transporters are essential, but they will take you a bit to find, they are not the usual textures. Be fast with the terminals, aliens regenerate pretty fast.

War and Pieces 1.21

A single level solo map that has many dead ends in it. Construction and design is really quite good, but the flow keeps getting interrupted by transporters or dead ends. Design is definitely not the problem with this map, just flow. Terminals didn't work so don't think it's you. Maybe a update will fix them.