fileball.whpress.com
June 26, 1997

April 1997

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Timeline

Audio Levels 2.0

A update of a great mapmaking assistant. These levels give you the sounds that go along with the pull downs in Pfhorte and Forge. This update now adds platforms and ambient and random sounds.

Bunker Hell

A very good construction idea! A large, very tall open air arena with bunkers sunken down in the bottom of pillars. Each bunker has weapons placed in them and some of the ammo is placed in the arena. In net play, these bunkers would be great for a "quasi-sniper" bunker. They are protected, IF, the other players don't have very good aim. If they do, watch out!! These sniper rooms can be turned into mortuaries. Worth the download...

Corridor of Death

A long central hallway built with the lava texture set. Many ports on both sides where Aliens continusely regenerate. At times there are so many of them that it is impossible to get good frame rates unless you are on a high end mac. This level was one of the reasons why my posting is so far behind. This map was really fun to play. Kill everything, kill all the Bobs and then get the chips! Have fun...

Gen Pfhorteen

A wonderful map that is a simple, basic and a visually stunning design. Great use of textures, great use of sounds and flow is generally very good. Object placement is thought out and this level will support large groups as well as small groups due to it's size. Check this one out and make sure to email the author and let him know what you think. Net modes supported-KoTH, EmFH.

Grenade It

A single level solo map with some interesting tricks. You might end up calling this, "Hit The Switches", but it's a pretty good adventure. This is the authors second map and he is steadily getting better. Your email helped him when I posted his first map in May, make sure you take the time again. Your aim needs to be good, just as the title suggests!

Infinity Cult

A good King of the Hill level based on the Jjaro texture set? A big open arena with a elevated hill in the middle. Slow moving platforms on the edges of the hill provides access. Transporters on the ground floor take you to the sniper ledges and to the recharger. Should provide for some great carnage and also supports EmFH.

Monorail

The top shot is either great wall detail or it is the layout of the monorail track. Such great ideas in this map, just a little much for a net map, but, still one that needs to be experienced first hand to get all of the benefits. The lights on the wall shows you which part of the track is lit and/or dark. Switches in the main room control these lights. There is a sewage trench that acts as the monorail. Entry and exit is very easy and the four gun rooms turn you into a "duck" at a shooting arcade as you go around the track. Teleporters take you from one gun room to the other and to the co...

Muay Die

A beautiful map visually. A large central outdoor arena that also acts as a hill. Transporters provide you direct access to some of the best spots in the map. Try it, you'll see. Supports EMfH and KotH.

No Way Out

Straight from the Read Me-- A big yard full of toys. A great playground. Good for 2 to 8 players, Every Man For Himself. A fast paced massacre can be had here. Watch out for the tight corridors though. And during testing I noticed that once in a while one of the blue projectile fighters has a mad half hour. It's really cool, and I'm not sure why that happens but look out for that. Two versions here, one with aliens, one without, (in case it gets too heavy). Enough said...

Objects of the Game

A level that in turn allows you to view the different objects that correspond with the pull downs in Forge. But, in turn it turned into a 3 level map that really is pretty good. Check this out and make sure to email the author to let him know that his efforts DO help. Especially if you are a beginning mapmaker.

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