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Created by Steve Fenton

HoneyComb

An interesting combination of area styles. Players (mostly) start out in small rooms, but there are teleporters and secret doors to bring everyone together... the main areas are long, open hallways. There are a couple of nice touches (the explodabob pit is always good for killing the guy in front of you, and the textures behind the rechargers are cool). Looks like 4 or so for optimal play...

Platforms to Heaven

Three enclosed rings. All the good stuff is on the top one, but you start at the bottom...

Shoot Me Quick!

A simple arena, with pillboxes connected by secret passages around the outside. The only weapons are pistols, but it comes with a physics model that makes this fact irrelevant.