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Created by Raul Bonilla

M1A1 for SDL

This is an SDL-compatible version of the M1A1 scenario. It's identical to the Mac version, except for file formats.

256/png - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Hi-res (256x256), png format.

256/jpg - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Hi-res (256x256), jpeg format.

128/png - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Lo-res (128x128),png format.

128/jpg - Resurrection textures for M1A1 1.0

Marathon: Resurrection textures designed to be used with M1A1 on OpenGL. Additional textures for the Grendel and PiD areas are included. Compatible with all distributions of Aleph One. Lo-res (128x128), jpeg format.