fileball.whpress.com

Created by Necolarus

Conflict v0.7

Based loosely on a great deathmatch map from the original Quake, this map provides small groups with two large rooms to keep the action constant. Multiple paths and various levels will keep players alert from the start.

Fovea v0.4

Fovea pushes for an open outdoor feeling while trying to keep things close in quarters. This map goes far beyond the capabilities of Forge and the Infinity engine.

Fovea v0.3

Fovea pushes for an open outdoor feeling while trying to keep things close in quarters. This map is only playable with AlephOne and you'll see why. This map screams for a sniper rifle.

Photi Rocket v0.5

This map is a direct edit of the original Photi map released recently before this. While the original Photi had an open feel, this version has closed in a bit to enhance the rocket style of gameplay. There are still a large number of visible polygons that will crash Infinity, but AlephOne does run this just fine.

Sino v0.3

A small map with a central room broken up by pillars. Eight rooms surround the central room and are used for weapon/ammo grab and as player starting locations.

Obduro v0.3

A map of the Obduro Space Station. Due to the visual distances and number of visible polygons I recommend using AlephOne over Infinity to play this map.

Photi v0.4

This map is an arena with a central death zone and stairs leading out to an upper runway. A large number of visible polygons will crash Infinity, but AlephOne runs it just fine.

Photi v0.3

This map is an arena with a central death zone and stairs leading out to an upper runway. A large number of visible polygons will crash Infinity, but AlephOne runs it just fine.

Sino v0.2

A small map with a central room broken up by pillars. Eight rooms surround the central room and are used for weapon/ammo grab and as player starting locations.

Obduro v0.2

A map of the Obduro Space Station. Due to the visual distances and number of visible polygons I recommend using AlephOne over Infinity to play this map.