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Created by Nathan Trebes

Phore Trouble

This eclectic ensemble emphasizing second-party euthanasia echoes with experimentation. Mr. Trebes is very much a work in progress as here you will find intro's, opening screens (Hawaii?), mission sort of, some familiar levels (7 in all includes a final Net for up to "8 players"). There is enough ammo on a level with a Pattern Buffer (also) that you wonder . . . Well, enjoy the carnage and all the Juggers. What next Nathan? E for Effort as a budding Map Maker.

Tide Beach

An idea for putting gentle wave action on a beach scene. This uses the standard shapes and physics. All you need is a sand and BOBette in a bikini patch and you are set.

3 New/Old Monsters

A merged physics file demonstrates the 3 new ambient monsters found in infinity. Mothra, the Potatoanus and the Grendelbeast.

Blue Water Rapids

The rapids weren't very rapid here, in fact . . . With some major overhaul this could probably work as a Net Level game. We've seen Mr. Trebes later (must be later) work, pretty good stuff. We suspect he has a nephew named Danny also (Danny's Map). Look forward to a little rework, maybe a Mission, different edition of River Ride.i>

con-TEST-OF-S.KILL

Don't fall off the Catwalk! The amount of ammo on arrival tells you something. "Nathan's Contest". Kill all or don't finish, simple as that, but sure is a fun way to sharpen your kill skills. Total Carnage for the foolishly brave.

LEGO Bob

A few wall textures have been replaced by lego-looking stuff, and the bobs have been replaced (mostly) by stiff-legged little lego guys (but don't kill 'em, they still use the original bob death sprites). Eh.

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