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Created by Dispatcher

Mare Ceti -SDL- 1.1

An Aleph One/SDL conversion of Mare Ceti v1.1. Converted by Craig Caroon.

Imperium

A followup to Mare Ceti and an entry into the Nardo mapmaking contest, this is a beautiful level that gets a bit ambitious in its storyline. Eye candy all around... and one of the first maps I've seen to make use of the ultra-cool tool, Cinemascope. (Whoa, too many links in one description.) Get this: it won't take you that long to finish, but it's fun.

Mare Ceti v1.1

A very impressive solo level, with fanstastic puzzles, plenty of carnage, some way-cool tricks, and a storyline that ties in wonderfully to the original Tempus Irae story. It feels like an original TI level, although as far as I know, Dispatcher had nothing to do with the Nardo team. I'm pretty amazed with how much you can get into a single level, actually... Play this one, it's great. (I can't remember the last level I found myself leaning forward against my desk, fighting the current...) Update tweaks a few things for better gameplay, and adjusts map goals to allow finishing the level af...

Basic Missions

Basically what you have here are 7 levels that describe, "visually" , what the different types of levels are in Forge. Everything from Extermination to Repair, Rescue, etc.. A couple of unsed modes are discussed and addressed in these levels. A great visual tool for those wanting to learn mapmaking. Thanks to this author for taking the time to help others.

Audio Levels 2.0

A update of a great mapmaking assistant. These levels give you the sounds that go along with the pull downs in Pfhorte and Forge. This update now adds platforms and ambient and random sounds.

Objects of the Game

A level that in turn allows you to view the different objects that correspond with the pull downs in Forge. But, in turn it turned into a 3 level map that really is pretty good. Check this out and make sure to email the author to let him know that his efforts DO help. Especially if you are a beginning mapmaker.

Up Periscope 1.9

A good solo map that has some really good light sets and some innovative use of pattern buffers. Some of this map was very good and some of it needed some more tweaks here and there. The common "sand" texture is a little overdone but the authors light sets really helps with the textures. Some more could be put into the story line-where to put chips and why you are doing it. Transporters are essential, but they will take you a bit to find, they are not the usual textures. Be fast with the terminals, aliens regenerate pretty fast.