The New Core CTF v0.9

NOTE: I haven't been able to get together enough players for a real 4 vs 4 CTF brawl (Thus the 0.9 version number; I plan on releasing a 'tweaked' version soon). If you play this map and have issues with the design or item placement, please let me know, either by email or through Fileball's comment system. Thanks!

A few days after the successful recent release of 'The New Core (G4 or better)', W'rkncacnter unleashed an awesome Aleph One enhancement that allowed users to easily create and play CTF maps. Having recently released a symmetrical map that I felt might, with a few alterations, be fun to play CTF, I set out to add CTF play to 'The New Core'. In the process of updating the map for CTF play many new polys and features were added to the map, including:

*A new series of catwalks that ring the bottom of the station, providing impressive views and quick (but relatively exposed) routes of escape and attack.

*Patented JJaro people mover technology: some of the new catwalks are one-way only. (Players beware: the lines that run the length of the 'people movers' are tagged 'solid, transparent' and will stop all projectiles. Be carefull where you use that grenade or rocket!)

*New team-color coded accent polygons ring the walls of each team's territory on the map's main level (try saying that 10 times fast).

Two versions of 'The New Core CTF' are included in the merged map file. The first has altered weapons' physics (faster shots for all weapons; fusion pistol has been edited to function more like a sniper rifle). The second retains the original weapons' physics while still allowing for firing under water (or in the 'gravity lifts').

Hope you like it. Please let me know what you think, good or bad.

Levels in map "The New Core CTF":
The New Core CTF (Fast Shots)
The New Core CTF (Original Shots)