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Lotus 1.1

A pretty complicated map, but easy to get around. It's set up sort of in the shape of a lotus flower (hence the name), with big weapons available only inside small guardpost-like rooms with forcefields on the door. Lots of secrets, with teleporters to get you quickly to the hill, entire secret areas, and little touches everywhere. The authors recommend that you play without "Dead players drop items" on, so that there's incentive to reap the rewards from those holding cells. Great for team KOTH.

-Claude Errera

This map was created by Pushkin and Moose-Factory @ th' ToastMonkey Consortium.

Please rate and/or review this map! We'd love to hear some feedback. Thanks!

Levels in map "Lotus.sce2":
Lotus