Fm: Rancid Cafe v1

It was created with Pfhorte.

Map was Finished on Arpil 17th 1995

Some Info on what you are about to experience: Milestones was my first 'real' map that was worth letting others use. It has lots of really nice things in it, so play it first before viewing it with a map editor. ITS MUCH FUNNER TO UNCOVER SECRETS WHEN PLAYING THE GAME. Pfhree Pfhor All is the second I've made, and is very dangerous in total carnage. Both are meant for net play, but can also be played solo. Finally there is Rancid Café, this one is REALLY harmful to the system. It's much more different when you use the included patch and physics, more on those later. This level was created one saturday afternoon, and aliens were placed the following day. I have extensively tested this, so there are no crashes. There might be a tiny bug somewhere, but just shoot at it and it will go away ;-)

RUN THE PATCH ON YOUR SHAPES FILE, there is no need to duplicate your shapes, because this pather will do it for you. Don't get all excited though about the shapes. They just tweek a few things to make the game play more interesting, they do not add any new graphics...sorry, but I have had no luck with making any alternate shapes with the shapes editors out there.

•••There are two Physics files that came with this map file:

• The first Physics: The one that says "NoPatch" is to be used if you DO NOT want to use the patch on your shapes file.

• The second Physics: The one that says "UseWithPatch" is to be used ONLY when you apply the patch to your shapes file. WARNING you must use these Physics if you want to use the patch!!! Otherwise things will be REALLY weird, and to be frank, Fu**ed up :-)

• They are a combination of Peters Net Physics and my own. I loved the shotgun and hunters version of the alien weapon, so I incorporated them in.

• These physics will also enable all (AND WORK BEST) the extra special sounds that are in the MarathonEnhancingSnds2.6. So if you're already are using those sounds with the previous physics that came with it, these physics will not mess anything up :-)

•IMPORTANT• If you do not want to use the new sounds, but you do want to use the Physics, then, if you want a sound to play for the shotgun (zues class fusion pistol) then you will need to go in with the Physics editor:

What you need to change: Go into the weapons catagory

Select Zues class plasma pistol

then click on firing profile

select the firing sound id 140

and change it to 2040

Thats all you need, to do.

Or you can be really messy and copy the sound ID 140 from the EnhancedSoundsFile into your sounds file. It will not replace anything, and it will add the true shotgun sound to the game. You will need, and need to know, ResEdit.

This is one that I wish to convert to another gameing platform someday (textures included and special effects as well!)